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Playtesters for a Holy Assassin Class?
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<blockquote data-quote="gamerprinter" data-source="post: 5157460" data-attributes="member: 50895"><p><strong>Prestige class: temple assassin</strong></p><p></p><p>Shahd'rah (temple assassin)</p><p>Prestige Class</p><p></p><p>Requirements:</p><p>Alignment: any non-good/non-evil neutral alignment</p><p>Skills: Disguise 2 ranks, Stealth 5 ranks</p><p>Special: devout obedience to high priest of Temple of Cerene</p><p></p><p>Skills: 6 + Intelligence modifier</p><p>Class Skills: Bluff, Climb, Craft, Diplomacy, Disable Device, Disguise, Knowledge: Planes, Knowledge: Religion, Perception, Sense Motive, Sleight of Hand, Stealth, Use Magic Device</p><p></p><p>HD: d8, BAB: as Cleric Saves: as Cleric</p><p>Weapons/Armor: any simple and martial weapon, all light to medium armor, no shields</p><p></p><p>1st: Sneak Attack bonus 1d6, Stunning Strike - on a successful Sneak Attack, opponent is stunned for 1 round (Fort DC 10 + half character level + Wisdom modifier), Rope Trick (at will)</p><p></p><p>2nd: Cast Orisons as a 1st level Cleric, Improved Grapple, Poison Use</p><p></p><p>3rd: Sneak Attack bonus 2d6, Staggering Strike - on a successful Sneak Attack, opponent is staggered for 1d6 rounds (Fort DC 10 + half character level + Wisdom modifier), Improved Feint</p><p></p><p>4th: Stem Bleeding (Su) x 3/day - as Cure Light Wounds spell, Ethereal Jaunt x 1/day, Hidden Weapon (as Assassin ability)</p><p></p><p>5th: Sneak Attack bonus 3d6, Paralyzing Strike - on a successful Sneak Attack, opponent is paralyzed for 2d6 rounds (Fort DC 10 + half character level + Wisdom modifier), Greater Grapple (on a successful grapple attempt, opponent is automatically pinned, but you lose your bonus to Dexterity.)</p><p></p><p>6th: Wound Closure (Su) x 2/day - as Cure Moderate Wounds spell, Greater Feint</p><p></p><p>7th: Sneak Attack bonus 4d6, Ethereal Jaunt x 2/day.</p><p></p><p>8th: Combat Surgery (Su) x 1/day - as per Cure Serious Wounds spell, Death Strike - on a successful Sneak Attack, opponent is slain (Fort DC 10 + half character level + Wisdom modifier)</p><p></p><p>9th: Sneak Attack bonus 5d6, True Death (as per Assassin ability)</p><p></p><p>10th: Detoxify (Su) x 1/day - as per Neutralize Poison spell, Ethereal Jaunt x 3/day, Swift Coup de Grace (perform Coup de Grace as a swift action.)</p><p></p><p>How's this?</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5157460, member: 50895"] [b]Prestige class: temple assassin[/b] Shahd'rah (temple assassin) Prestige Class Requirements: Alignment: any non-good/non-evil neutral alignment Skills: Disguise 2 ranks, Stealth 5 ranks Special: devout obedience to high priest of Temple of Cerene Skills: 6 + Intelligence modifier Class Skills: Bluff, Climb, Craft, Diplomacy, Disable Device, Disguise, Knowledge: Planes, Knowledge: Religion, Perception, Sense Motive, Sleight of Hand, Stealth, Use Magic Device HD: d8, BAB: as Cleric Saves: as Cleric Weapons/Armor: any simple and martial weapon, all light to medium armor, no shields 1st: Sneak Attack bonus 1d6, Stunning Strike - on a successful Sneak Attack, opponent is stunned for 1 round (Fort DC 10 + half character level + Wisdom modifier), Rope Trick (at will) 2nd: Cast Orisons as a 1st level Cleric, Improved Grapple, Poison Use 3rd: Sneak Attack bonus 2d6, Staggering Strike - on a successful Sneak Attack, opponent is staggered for 1d6 rounds (Fort DC 10 + half character level + Wisdom modifier), Improved Feint 4th: Stem Bleeding (Su) x 3/day - as Cure Light Wounds spell, Ethereal Jaunt x 1/day, Hidden Weapon (as Assassin ability) 5th: Sneak Attack bonus 3d6, Paralyzing Strike - on a successful Sneak Attack, opponent is paralyzed for 2d6 rounds (Fort DC 10 + half character level + Wisdom modifier), Greater Grapple (on a successful grapple attempt, opponent is automatically pinned, but you lose your bonus to Dexterity.) 6th: Wound Closure (Su) x 2/day - as Cure Moderate Wounds spell, Greater Feint 7th: Sneak Attack bonus 4d6, Ethereal Jaunt x 2/day. 8th: Combat Surgery (Su) x 1/day - as per Cure Serious Wounds spell, Death Strike - on a successful Sneak Attack, opponent is slain (Fort DC 10 + half character level + Wisdom modifier) 9th: Sneak Attack bonus 5d6, True Death (as per Assassin ability) 10th: Detoxify (Su) x 1/day - as per Neutralize Poison spell, Ethereal Jaunt x 3/day, Swift Coup de Grace (perform Coup de Grace as a swift action.) How's this? GP [/QUOTE]
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