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*Pathfinder & Starfinder
Playtesters for a Holy Assassin Class?
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<blockquote data-quote="gamerprinter" data-source="post: 5158829" data-attributes="member: 50895"><p><strong>Thanks for the help!</strong></p><p></p><p>Thank you, sir (and everyone else who posted), I will make those changes and call this a done deal. I am sure I will post other base and prestige classes questions when the need comes up again.</p><p></p><p>Now I have to make a bunch of standard NPCs and standardized versions of my guild/temple of assassins for the base product. Any new classes, magic items and monsters, etc are bonus material provided free to subscribers of the productline I will be offering.</p><p></p><p>Just for information purposes my productline will be a series of mapped locations fully supported with appropriate (and new) content in the form of NPCs, monsters, traps, magic items, new equipment, ready to place in existing adventures and campaigns Pathfinder GMs can insert into their games. They won't be full modules, at least not for now. In addition to that there will be tips on using Assassins in any game, 50 plot hooks, prime motivators for assassins, how to run an effective assassin campaign - that sort of thing.</p><p></p><p>Besides myself, my co-publishers are Johnn Four of Roleplaying Tips Newsletter, and Mike Bourke of Game Mastery blog, so a couple bigger names with an unknown - me. I primarily create maps and illustrations for many RPG publishers. This is my effort to create a map based product as my own publication series. We have plans to create monthly products, followed by a compendium of sorts that include all the bonus materials (read as new stuff, like this Temple Assassin prestige class) at the end of the year. While it will be offered separately, subscribers get it for free.</p><p></p><p>Our ultimate goal will be to integrate each individual monthly product with each other through plot hooks, side organizations with their own locations that appear in one or more other products. Eventually I'm planning on building a complete world from the bottom up, with all said products as integral pieces.</p><p></p><p>I hope my plan of world domination succeeds.</p><p></p><p>Again, thanks everyone.</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5158829, member: 50895"] [b]Thanks for the help![/b] Thank you, sir (and everyone else who posted), I will make those changes and call this a done deal. I am sure I will post other base and prestige classes questions when the need comes up again. Now I have to make a bunch of standard NPCs and standardized versions of my guild/temple of assassins for the base product. Any new classes, magic items and monsters, etc are bonus material provided free to subscribers of the productline I will be offering. Just for information purposes my productline will be a series of mapped locations fully supported with appropriate (and new) content in the form of NPCs, monsters, traps, magic items, new equipment, ready to place in existing adventures and campaigns Pathfinder GMs can insert into their games. They won't be full modules, at least not for now. In addition to that there will be tips on using Assassins in any game, 50 plot hooks, prime motivators for assassins, how to run an effective assassin campaign - that sort of thing. Besides myself, my co-publishers are Johnn Four of Roleplaying Tips Newsletter, and Mike Bourke of Game Mastery blog, so a couple bigger names with an unknown - me. I primarily create maps and illustrations for many RPG publishers. This is my effort to create a map based product as my own publication series. We have plans to create monthly products, followed by a compendium of sorts that include all the bonus materials (read as new stuff, like this Temple Assassin prestige class) at the end of the year. While it will be offered separately, subscribers get it for free. Our ultimate goal will be to integrate each individual monthly product with each other through plot hooks, side organizations with their own locations that appear in one or more other products. Eventually I'm planning on building a complete world from the bottom up, with all said products as integral pieces. I hope my plan of world domination succeeds. Again, thanks everyone. GP [/QUOTE]
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