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Playtesting and Feedback: Blackout
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<blockquote data-quote="Alyx Whitlow" data-source="post: 9026142" data-attributes="member: 7041717"><p>Good Day, my name is Alyx, I am a creative writer and am working on a pen and paper game: Blackout: A hardcore survival horror, post-apocalyptic, future in which the world ended well over 30 years prior to the players being in game, most of the super soldiers of the old world are dead and seldom spoken of. I am asking for playtesting the mechanics and providing feedback as well as the tie ins to the various groups in the world of Blackout.</p><p></p><p>Story Overview:</p><p>During the apocalypse chunks of the earth were torn and cast to the skies above, this include lakes and other large bodies of water, certain parts of the world have areas known as Gloom Regions, places were the laws of reality falter and shift making these areas incredibly dangerous, people go there for mutagenic artifacts that they can use to improve their abilities. The people that operate here are often affiliated with the COC, Church of the Cascade. The COC are at odds with the IRA, International Republic of Ahmirah, a militaristic society that holds territories within the haunted wastes, separate areas from the Gloom Regions. Blackout's main themes are: survival horror, post-apocalyptic future, overgrown wastelands and various other places that don't follow the laws of nature in which the world was plunged into darkness for many years after a war. Infected people, known as Novites, roam the land, feasting on any unfortunate souls who get to close.</p><p></p><p>You play as humans, there are no good/bad alignments, there are 4 main stats with 3 sub stats each and are more based in context depending on what the stat is used for. The damage is high with a hybrid AC and Damage Resistance system, players can be wounded with the potential for permanent injuries and scars, sicknesses can ravage your body, and the creatures of both the Gloom and the Haunted wastes are dangerous and are meant to be dealt with using various strategies. Such as the Shrike, they can scream, turning your lights and electronics off, so you would need non electronic weapons to effectively beat them. </p><p></p><p>I'm currently developing this from raw text with the help of an AI for suggestions and my goal, is to create an AI to gm this game as well when I ship it, er, rather finish it, as its been a project with multiple iterations across 13 years and this is the first time I'm reaching out to a community and using an ai language model to see what my system can really do. Its hardcore, low health with high damage, the game can be very unforgiving given specific circumstances involving instant death kills after failing rolls against certain enemies/NPCs. I'm placing some of my prior content, its a couple of versions behind, but the rules are the same more or less.</p><p>Any feedback related to game mechanics, character cohesion, the world, what makes sense and what doesn't, and any suggestions would be much appreciated!</p></blockquote><p></p>
[QUOTE="Alyx Whitlow, post: 9026142, member: 7041717"] Good Day, my name is Alyx, I am a creative writer and am working on a pen and paper game: Blackout: A hardcore survival horror, post-apocalyptic, future in which the world ended well over 30 years prior to the players being in game, most of the super soldiers of the old world are dead and seldom spoken of. I am asking for playtesting the mechanics and providing feedback as well as the tie ins to the various groups in the world of Blackout. Story Overview: During the apocalypse chunks of the earth were torn and cast to the skies above, this include lakes and other large bodies of water, certain parts of the world have areas known as Gloom Regions, places were the laws of reality falter and shift making these areas incredibly dangerous, people go there for mutagenic artifacts that they can use to improve their abilities. The people that operate here are often affiliated with the COC, Church of the Cascade. The COC are at odds with the IRA, International Republic of Ahmirah, a militaristic society that holds territories within the haunted wastes, separate areas from the Gloom Regions. Blackout's main themes are: survival horror, post-apocalyptic future, overgrown wastelands and various other places that don't follow the laws of nature in which the world was plunged into darkness for many years after a war. Infected people, known as Novites, roam the land, feasting on any unfortunate souls who get to close. You play as humans, there are no good/bad alignments, there are 4 main stats with 3 sub stats each and are more based in context depending on what the stat is used for. The damage is high with a hybrid AC and Damage Resistance system, players can be wounded with the potential for permanent injuries and scars, sicknesses can ravage your body, and the creatures of both the Gloom and the Haunted wastes are dangerous and are meant to be dealt with using various strategies. Such as the Shrike, they can scream, turning your lights and electronics off, so you would need non electronic weapons to effectively beat them. I'm currently developing this from raw text with the help of an AI for suggestions and my goal, is to create an AI to gm this game as well when I ship it, er, rather finish it, as its been a project with multiple iterations across 13 years and this is the first time I'm reaching out to a community and using an ai language model to see what my system can really do. Its hardcore, low health with high damage, the game can be very unforgiving given specific circumstances involving instant death kills after failing rolls against certain enemies/NPCs. I'm placing some of my prior content, its a couple of versions behind, but the rules are the same more or less. Any feedback related to game mechanics, character cohesion, the world, what makes sense and what doesn't, and any suggestions would be much appreciated! [/QUOTE]
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