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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Playtesting and ideas: Simpler 4e
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<blockquote data-quote="GreyLord" data-source="post: 5584314" data-attributes="member: 4348"><p>Just an idea of something to make 4e simpler for some players out there.</p><p></p><p>I've found that as you go higher in level, some players get overwhelmed with all the powers and abilities. Ironically, some want it simpler, even then essentials.</p><p></p><p>I had this idea, but it is VERY rough and needs a LOT of refining, which hopefully people here can put in their ideas.</p><p></p><p>How to make a simple 4e that retains the ability to dish out damage and the class feeling, but that doesn't have all the powers and abilities to choose from or keep track of.</p><p></p><p>My first thought is that characters ONLY get their first level abilities. Hence the At-Wills, the Encounter, and the Daily. The get an extra if they are a Half-Elf...etc.</p><p></p><p>Then, every time they get an Encounter power, or a Daily Power they get the following.</p><p></p><p>For each Encounter power they can cause maximum damage from a hit (regardless of whether it is an Encounter or Daily Power they use it in conjunction with). In addition, this damage is doubled at levels 10-20, and tripled at levels 20-30? This damage can also include bonus damages such as the Rogue's and Ranger's additional damage dice.</p><p></p><p>For each Daily power they get they can get an automatic hit and do double damage of the hit. They also get to cause the effects of whatever power they used on two targets (or if it already targeted more than one creature have the effects occur again at the beginning of the next round). This increases to 4x the damage at 10-20 and 6x the damage at 20-30.</p><p></p><p>To Powerful? To Weak? Looking for 4e ideas, but keeping it a LOT simpler.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 5584314, member: 4348"] Just an idea of something to make 4e simpler for some players out there. I've found that as you go higher in level, some players get overwhelmed with all the powers and abilities. Ironically, some want it simpler, even then essentials. I had this idea, but it is VERY rough and needs a LOT of refining, which hopefully people here can put in their ideas. How to make a simple 4e that retains the ability to dish out damage and the class feeling, but that doesn't have all the powers and abilities to choose from or keep track of. My first thought is that characters ONLY get their first level abilities. Hence the At-Wills, the Encounter, and the Daily. The get an extra if they are a Half-Elf...etc. Then, every time they get an Encounter power, or a Daily Power they get the following. For each Encounter power they can cause maximum damage from a hit (regardless of whether it is an Encounter or Daily Power they use it in conjunction with). In addition, this damage is doubled at levels 10-20, and tripled at levels 20-30? This damage can also include bonus damages such as the Rogue's and Ranger's additional damage dice. For each Daily power they get they can get an automatic hit and do double damage of the hit. They also get to cause the effects of whatever power they used on two targets (or if it already targeted more than one creature have the effects occur again at the beginning of the next round). This increases to 4x the damage at 10-20 and 6x the damage at 20-30. To Powerful? To Weak? Looking for 4e ideas, but keeping it a LOT simpler. [/QUOTE]
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Playtesting and ideas: Simpler 4e
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