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<blockquote data-quote="CleverNickName" data-source="post: 5916600" data-attributes="member: 50987"><p><strong>DM's Log: May 21, 2012. The Playtest on the Borderlands</strong></p><p></p><p>We are signed up and ready for the playtest. Over the last couple of weeks, I have managed to get even my most reluctant players excited about it, and they are all on board to help Wizards of the Coast deliver a great product. All we need are the materials.</p><p></p><p>-----</p><p></p><p>A long time ago in these forums, back when the 4th Edition was being announced, someone posted a thread about "what D&D means to me" or something. (I tried to find it and link to it, but there are like a hundred of them.) One person responded, "If I can play <em>The Keep on the Borderlands</em> with it, then as far as I am concerned, it is D&D." That really stuck with me.</p><p></p><p>So that is exactly what I intend to do with the playtest: I am going to do whatever I can to run <a href="http://en.wikipedia.org/wiki/The_Keep_on_the_Borderlands" target="_blank">The Keep on the Borderlands</a> with it.</p><p></p><p>I pulled out my yellowed, battered, shelf-worn copy of The Keep, and I laid the sheets on my photocopier. I three-hole-punched them, and put them in a binder with lots of graph paper. I've got lots of colored ink pens and highlighters at the ready. Once I have the playtest packet, I will start updating the module with color-coded footnotes.</p><p></p><p>If anyone else would like to join me (or help me!) with this project, just stay tuned to this thread. I will be posting my footnotes here, as well as all of my assumptions, design changes, judgment calls, and wild guesses, for everyone to use and offer feedback on...all of it safely locked away in Spoiler Blocks in case you haven't yet played it.</p><p></p><p>It should be a fun project. Besides...for all we know, Wizards of the Coast has already thought of this, and the playtest we will be getting later this week will actually BE the Keep! (fingers crossed)</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5916600, member: 50987"] [b]DM's Log: May 21, 2012. The Playtest on the Borderlands[/b] We are signed up and ready for the playtest. Over the last couple of weeks, I have managed to get even my most reluctant players excited about it, and they are all on board to help Wizards of the Coast deliver a great product. All we need are the materials. ----- A long time ago in these forums, back when the 4th Edition was being announced, someone posted a thread about "what D&D means to me" or something. (I tried to find it and link to it, but there are like a hundred of them.) One person responded, "If I can play [I]The Keep on the Borderlands[/I] with it, then as far as I am concerned, it is D&D." That really stuck with me. So that is exactly what I intend to do with the playtest: I am going to do whatever I can to run [URL="http://en.wikipedia.org/wiki/The_Keep_on_the_Borderlands"]The Keep on the Borderlands[/URL] with it. I pulled out my yellowed, battered, shelf-worn copy of The Keep, and I laid the sheets on my photocopier. I three-hole-punched them, and put them in a binder with lots of graph paper. I've got lots of colored ink pens and highlighters at the ready. Once I have the playtest packet, I will start updating the module with color-coded footnotes. If anyone else would like to join me (or help me!) with this project, just stay tuned to this thread. I will be posting my footnotes here, as well as all of my assumptions, design changes, judgment calls, and wild guesses, for everyone to use and offer feedback on...all of it safely locked away in Spoiler Blocks in case you haven't yet played it. It should be a fun project. Besides...for all we know, Wizards of the Coast has already thought of this, and the playtest we will be getting later this week will actually BE the Keep! (fingers crossed) [/QUOTE]
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