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Playtesting D&D Next: Reapers, Cantrips, Turnings, Rests...
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<blockquote data-quote="filthgrinder" data-source="post: 5921256" data-attributes="member: 64984"><p>The DLs after the first 48 hours is basically the problem. I grabbed the playtest at 9:30AM yesterday morning, the servers were swamped, but they were fine around 11PM, so let's just say 15 hours. That traffic is probably on the order of 1,000 times their normal traffic. The resources required to be brought in to handle something like that is a poor business choice. They were probably hamstrung by legal to host the content themselves.</p><p></p><p>The easiest choice would have been to rent the resources from Amazon's EC2 environment, where they would have been able to scale gracefully to meet demands. However, there are concerns for using a public computing environment, and for a company not familiar with it, they may have been told to use their own resources.</p><p></p><p>This meant that they would have to spend alot of money on hardware and services to handle a 15 hour load. OR they could ride out the initial wave and deal with some playtesters not getting the playtest packet immediately.</p><p></p><p>I know nerdrage and entitlement are strong. The "I should get everything I want right now!" sentiment is powerful, but sometimes you just can't always get what you want. Especially for a free non-product.</p><p></p><p>If they were selling material, and people paid for it, then it would be inexcusable. However, thats not the case, so I think not getting your playtest packet right away is manageable.</p></blockquote><p></p>
[QUOTE="filthgrinder, post: 5921256, member: 64984"] The DLs after the first 48 hours is basically the problem. I grabbed the playtest at 9:30AM yesterday morning, the servers were swamped, but they were fine around 11PM, so let's just say 15 hours. That traffic is probably on the order of 1,000 times their normal traffic. The resources required to be brought in to handle something like that is a poor business choice. They were probably hamstrung by legal to host the content themselves. The easiest choice would have been to rent the resources from Amazon's EC2 environment, where they would have been able to scale gracefully to meet demands. However, there are concerns for using a public computing environment, and for a company not familiar with it, they may have been told to use their own resources. This meant that they would have to spend alot of money on hardware and services to handle a 15 hour load. OR they could ride out the initial wave and deal with some playtesters not getting the playtest packet immediately. I know nerdrage and entitlement are strong. The "I should get everything I want right now!" sentiment is powerful, but sometimes you just can't always get what you want. Especially for a free non-product. If they were selling material, and people paid for it, then it would be inexcusable. However, thats not the case, so I think not getting your playtest packet right away is manageable. [/QUOTE]
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