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<blockquote data-quote="UngeheuerLich" data-source="post: 5915112" data-attributes="member: 59057"><p>But he is right: there are games that are just shinier, but not better. When you compare them, there are a lot of things that some older games really do better than some newer games.</p><p>Monopoly is still played today. Risk too... (even if i don´t like them anymore)</p><p></p><p>Some games were just simple and brilliant. And when you look at modern game design, many games are going back to simpler design. Games with books of rules are going out of fashion. And I hope, 5e will go the same route. Simplicity. And add complexity to taste. Not the opposite.</p><p></p><p>ADnD with its many subsystems had one strenght: they were mostly optional. I expect 5e to have a simple and strong core. And I want complexity of 3rd edition and strategic encounters of 5e. But I don´t want to be forced. And frome everything the designers say, it seems as if they are aiming for this exact goal.</p><p></p><p>A session without a single die rolled was once (in the 3rd edition area) the best i could imagine. I can´t do it in 4e, which makes me sad... and this is where the feel of D&D is not as it should be. I can´t tell a cooperative story without rolling too many dice.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5915112, member: 59057"] But he is right: there are games that are just shinier, but not better. When you compare them, there are a lot of things that some older games really do better than some newer games. Monopoly is still played today. Risk too... (even if i don´t like them anymore) Some games were just simple and brilliant. And when you look at modern game design, many games are going back to simpler design. Games with books of rules are going out of fashion. And I hope, 5e will go the same route. Simplicity. And add complexity to taste. Not the opposite. ADnD with its many subsystems had one strenght: they were mostly optional. I expect 5e to have a simple and strong core. And I want complexity of 3rd edition and strategic encounters of 5e. But I don´t want to be forced. And frome everything the designers say, it seems as if they are aiming for this exact goal. A session without a single die rolled was once (in the 3rd edition area) the best i could imagine. I can´t do it in 4e, which makes me sad... and this is where the feel of D&D is not as it should be. I can´t tell a cooperative story without rolling too many dice. [/QUOTE]
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