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<blockquote data-quote="ren1999" data-source="post: 5915230" data-attributes="member: 85179"><p>I'm going to tell you why I think those D&D games were so great. The designers took all the existing D&D rules of the time and put them all together. Then they started asking questions. </p><p></p><p>This character needs armor, where will he get it?</p><p>This character is leveling-up. Boring, oh! He could get training in the town!</p><p>This character will die and too many characters die all the time so nobody can win this game. Oh! Bandage the character within 1 round. Stack a bunch of healing potions in treasures everywhere. </p><p></p><p>When the designers play this game fast by themselves, they can make their own decisions about the flow of the game. At a table, everyone democratically decides and awaits a GM veto or not.</p><p></p><p>So this creates a fast pace and enjoyable game flow. You have just one guy deciding how the adventure is played out. There is nothing illogical about the rules. All the rules are the same for every monster or character. That is what the next edition needs. It needs some fun tradeoffs and limits. It needs character balancing. Blah, blah, blah.</p><p></p><p>My Dungeons & Dragons Hybrid Game for Firefox and Chrome <a href="http://kira3696.tripod.com/CombatTracker.rar" target="_blank">kira3696.tripod.com/CombatTracker.rar</a></p></blockquote><p></p>
[QUOTE="ren1999, post: 5915230, member: 85179"] I'm going to tell you why I think those D&D games were so great. The designers took all the existing D&D rules of the time and put them all together. Then they started asking questions. This character needs armor, where will he get it? This character is leveling-up. Boring, oh! He could get training in the town! This character will die and too many characters die all the time so nobody can win this game. Oh! Bandage the character within 1 round. Stack a bunch of healing potions in treasures everywhere. When the designers play this game fast by themselves, they can make their own decisions about the flow of the game. At a table, everyone democratically decides and awaits a GM veto or not. So this creates a fast pace and enjoyable game flow. You have just one guy deciding how the adventure is played out. There is nothing illogical about the rules. All the rules are the same for every monster or character. That is what the next edition needs. It needs some fun tradeoffs and limits. It needs character balancing. Blah, blah, blah. My Dungeons & Dragons Hybrid Game for Firefox and Chrome [URL="http://kira3696.tripod.com/CombatTracker.rar"]kira3696.tripod.com/CombatTracker.rar[/URL] [/QUOTE]
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