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Playtesting: IG's 'The Making of Heroes'
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<blockquote data-quote="Arkhandus" data-source="post: 4026945" data-attributes="member: 13966"><p>Well, making it injured would just make it more likely to drop in the first or second round (possibly before it gets to do anything, if the party goes at it with bows and crossbows right off the bat). Fatigue just means it won't charge anyone 1st round (just move and attack once normally, or double-move) and will hit a bit less hard with a bit less accuracy.</p><p></p><p>The only real danger in it is that the bear can probably maul a warrior to unconsciousness or death in 1 round of full-attack. Otherwise, the party cleric or whatnot could likely keep the first victim alive while the group works together to slay it.</p><p></p><p>Still, it's probably within their abilities as-is, I'm just thinking that fatigue might mitigate the chances of the party losing 1 or 2 reckless newbies in their first battle (though otherwise unlikely).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4026945, member: 13966"] Well, making it injured would just make it more likely to drop in the first or second round (possibly before it gets to do anything, if the party goes at it with bows and crossbows right off the bat). Fatigue just means it won't charge anyone 1st round (just move and attack once normally, or double-move) and will hit a bit less hard with a bit less accuracy. The only real danger in it is that the bear can probably maul a warrior to unconsciousness or death in 1 round of full-attack. Otherwise, the party cleric or whatnot could likely keep the first victim alive while the group works together to slay it. Still, it's probably within their abilities as-is, I'm just thinking that fatigue might mitigate the chances of the party losing 1 or 2 reckless newbies in their first battle (though otherwise unlikely). [/QUOTE]
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Playtesting: IG's 'The Making of Heroes'
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