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Playtesting: IG's 'The Making of Heroes'
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<blockquote data-quote="Arkhandus" data-source="post: 4052072" data-attributes="member: 13966"><p>Hm. Irathias is worried that the girl may've been violated, and that could have something to do with how she'd react towards any orc-bloods. :\ </p><p></p><p>Aside from how she deals with the oddity of a half-orc adventurer being one of her rescuers.... Yeah, I think these two caraveners are likely to be fairly untrusting, after what they've been through and what with this being something of a wild frontier or whatever. A group of non-humans has just saved them from another group of non-humans by killing the latter, and a strange group at that.</p><p></p><p>Another worry of Irathias' is that the girl's father might be some perverted old man, given how he reacted. All kinds of nasty ways this encounter could turn out! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>A more reasonable, shadier but less distasteful angle, could be that they were lookin' to smuggle some illegal goods and didn't want the rest of the caravan to be privy to their plotting and, perhaps, a covert meeting with the supplier or buyer of their drugs/poisons/stolen valuables/whatever.</p><p></p><p>Or they may actually be spies of some sort, or trafficking in shady secrets and similar information, readying some sort of secret drop-off or looking to pick up their latest payment/mark/goal.</p><p></p><p>Hrm.</p><p></p><p>But yeah, the next time, there needs to be more orcs. Hopefully just not all armed with big weapons; a few orcs with greataxes can quickly kill a party of 1st-level PCs once the orcs get to act, even if most of their fellows died in a surprise round. Clubs, battleaxes, and morningstars are less likely to TPK the neophyte adventurers. And less valuable when sold as loot, 'specially all notched and grimy and pitted.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4052072, member: 13966"] Hm. Irathias is worried that the girl may've been violated, and that could have something to do with how she'd react towards any orc-bloods. :\ Aside from how she deals with the oddity of a half-orc adventurer being one of her rescuers.... Yeah, I think these two caraveners are likely to be fairly untrusting, after what they've been through and what with this being something of a wild frontier or whatever. A group of non-humans has just saved them from another group of non-humans by killing the latter, and a strange group at that. Another worry of Irathias' is that the girl's father might be some perverted old man, given how he reacted. All kinds of nasty ways this encounter could turn out! :eek: A more reasonable, shadier but less distasteful angle, could be that they were lookin' to smuggle some illegal goods and didn't want the rest of the caravan to be privy to their plotting and, perhaps, a covert meeting with the supplier or buyer of their drugs/poisons/stolen valuables/whatever. Or they may actually be spies of some sort, or trafficking in shady secrets and similar information, readying some sort of secret drop-off or looking to pick up their latest payment/mark/goal. Hrm. But yeah, the next time, there needs to be more orcs. Hopefully just not all armed with big weapons; a few orcs with greataxes can quickly kill a party of 1st-level PCs once the orcs get to act, even if most of their fellows died in a surprise round. Clubs, battleaxes, and morningstars are less likely to TPK the neophyte adventurers. And less valuable when sold as loot, 'specially all notched and grimy and pitted. [/QUOTE]
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