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Playtesting my new game TimeWatch -- want in?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 6174003" data-attributes="member: 19675"><p>While that was what I posted in the campaign ideas thread, I personally envisioned a bit more intrigue in my version of the campaign. After all...</p><p></p><p>1) Who decides who lives & who dies? As in who (besides the hunters & the pilots) gets a slot on The Ark? Sure, there's a lottery, but is it a FAIR lottery? (3 guesses.)</p><p></p><p>2) once inklings of that sink in, the Hunters become hunted</p><p></p><p>3) optional bonus round: I thought of stealing some stuff from Julian May's <a href="http://en.wikipedia.org/wiki/Saga_of_Pliocene_Exile" target="_blank">Saga of Pliocene Exile</a> and/or the failed TV series, Terra Nova- there are people in the past who are actually using it as their refuge from destruction, and are actively sabotaging the Hunters' missions.</p><p></p><p></p><p>Yeah, it's still more action based than investigation based, but what investigation there is would be core to moving through the plot.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6174003, member: 19675"] While that was what I posted in the campaign ideas thread, I personally envisioned a bit more intrigue in my version of the campaign. After all... 1) Who decides who lives & who dies? As in who (besides the hunters & the pilots) gets a slot on The Ark? Sure, there's a lottery, but is it a FAIR lottery? (3 guesses.) 2) once inklings of that sink in, the Hunters become hunted 3) optional bonus round: I thought of stealing some stuff from Julian May's [URL="http://en.wikipedia.org/wiki/Saga_of_Pliocene_Exile"]Saga of Pliocene Exile[/URL] and/or the failed TV series, Terra Nova- there are people in the past who are actually using it as their refuge from destruction, and are actively sabotaging the Hunters' missions. Yeah, it's still more action based than investigation based, but what investigation there is would be core to moving through the plot. [/QUOTE]
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