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<blockquote data-quote="Goobermunch" data-source="post: 4128717" data-attributes="member: 10516"><p>Except I think the warlock's curse can only target the nearest enemy. In one game I played, I cursed an enemy adjacent to me, but ended up blasting one much further away (as the combat played out, I never actually got to attack the guy I cursed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />). So it does help somewhat to have a marker for your cursed targets.</p><p></p><p>In a game like you ran, I'd just have the warlock player take a 3x5 card, tent it, and write curse on one face. Then he can give it to a cursed player. If he ends up cursing someone else, he can make another curse card.</p><p></p><p>I've been thinking about ways to handle marks, curses, and quarries, and I really like the idea of the magnetic markers Keith Baker described in his blog. The other thought I had would be to take a sheet of cardstock and put a grid on it. Each monster gets a square. When a PC uses a curse, mark, or quarry ability, he or she puts a poker chip on the monster's square. That way, you can look at the monster on the mat, then look on the board for the status effects. The nice thing about this is you can also do continuing damage effects on the target monster at the same time.</p><p></p><p>--G</p></blockquote><p></p>
[QUOTE="Goobermunch, post: 4128717, member: 10516"] Except I think the warlock's curse can only target the nearest enemy. In one game I played, I cursed an enemy adjacent to me, but ended up blasting one much further away (as the combat played out, I never actually got to attack the guy I cursed :(). So it does help somewhat to have a marker for your cursed targets. In a game like you ran, I'd just have the warlock player take a 3x5 card, tent it, and write curse on one face. Then he can give it to a cursed player. If he ends up cursing someone else, he can make another curse card. I've been thinking about ways to handle marks, curses, and quarries, and I really like the idea of the magnetic markers Keith Baker described in his blog. The other thought I had would be to take a sheet of cardstock and put a grid on it. Each monster gets a square. When a PC uses a curse, mark, or quarry ability, he or she puts a poker chip on the monster's square. That way, you can look at the monster on the mat, then look on the board for the status effects. The nice thing about this is you can also do continuing damage effects on the target monster at the same time. --G [/QUOTE]
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