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General Tabletop Discussion
*TTRPGs General
Playtesting - what methods do you use?
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<blockquote data-quote="Kalendraf" data-source="post: 1924376" data-attributes="member: 3433"><p>First of all, thanks for the feedback so far!</p><p></p><p></p><p>This is one area we haven't really considered yet.</p><p></p><p></p><p></p><p>Yup. That was an assumption we had as well.</p><p></p><p></p><p></p><p>This is clearly an area where I'm personally most interested. I've DM'ed for over 20 years now and have written hundreds of adventures. Many of them include some very interesting aspects (at least the players have said as much) and I would dearly like to add the necessary touches to publish them. However, I do realize there's a pretty narrow market for adventures.</p><p></p><p>Regarding the 4 character party, I'm assuming you mean Fighter, Cleric, Rogue, Wizard. That is our assumption as well. However, we were not sure if that covers the widely-used "Recommended for 4 to 6 characters" concept. We were figuring it may require running it at least twice to test it with 4 characters as well as with 6 characters. Conveniently, adding more characters would also allow us to test things with some of the other classes.</p><p></p><p></p><p></p><p>I sometimes do this sort of thing after party has run thru an adventure. I've gotten some good feedback along the way. Many nasty ideas have come out of this type of discussion: "We're just lucky the baddie didn't try to xxxxxx!" Just wait until next time gang. BWAHAHA!</p><p></p><p></p><p></p><p>This is something we are definitely considering, as we're looking into some expanding and/or providing alternate rules for some stuff in the core rules. Going to be critical that we ensure they are balanced.</p><p></p><p></p><p></p><p>I may have a 2nd group I can pull in for this. I definitely see the reasoning for it.</p><p></p><p></p><p></p><p>That is exactly what I had in mind. We're just a small group and there's no real way we could pull off something like a 100+ page sourcebook given our time or resources. On the other hand, I think we can pull off some shorter crunch-filled pdf's, and some interesting adventures that are generic enough to work in most campaign settings.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1924376, member: 3433"] First of all, thanks for the feedback so far! This is one area we haven't really considered yet. Yup. That was an assumption we had as well. This is clearly an area where I'm personally most interested. I've DM'ed for over 20 years now and have written hundreds of adventures. Many of them include some very interesting aspects (at least the players have said as much) and I would dearly like to add the necessary touches to publish them. However, I do realize there's a pretty narrow market for adventures. Regarding the 4 character party, I'm assuming you mean Fighter, Cleric, Rogue, Wizard. That is our assumption as well. However, we were not sure if that covers the widely-used "Recommended for 4 to 6 characters" concept. We were figuring it may require running it at least twice to test it with 4 characters as well as with 6 characters. Conveniently, adding more characters would also allow us to test things with some of the other classes. I sometimes do this sort of thing after party has run thru an adventure. I've gotten some good feedback along the way. Many nasty ideas have come out of this type of discussion: "We're just lucky the baddie didn't try to xxxxxx!" Just wait until next time gang. BWAHAHA! This is something we are definitely considering, as we're looking into some expanding and/or providing alternate rules for some stuff in the core rules. Going to be critical that we ensure they are balanced. I may have a 2nd group I can pull in for this. I definitely see the reasoning for it. That is exactly what I had in mind. We're just a small group and there's no real way we could pull off something like a 100+ page sourcebook given our time or resources. On the other hand, I think we can pull off some shorter crunch-filled pdf's, and some interesting adventures that are generic enough to work in most campaign settings. [/QUOTE]
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