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Plea to traditionalist fans: No more “half” races?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5914108" data-attributes="member: 54877"><p>I have no objection whatsoever to half-elf or half-orc or half-anything being mechanically and flavorfully supported in the rules. A lot of people like them, and they have their niches.</p><p> </p><p>I do object to using race as the mechanical means to produce "half-elf" and such as bad design, on the grounds that it is a terrible, inflexible kludge of the race mechanic used solely because that is what early D&D had to work with. We've been one very small step away from it being totally unnecessary for some time now, and the inclusion of traits in 5E has finally taken that last step. </p><p> </p><p>Half races take up inordinate space for what little they provide. What, you spend two pages or so on "half-elf" and you get one variety of one conception of one particular mix. Do that a couple of times, and it scales linearly--which means we get a handful of the most popular half races. Spend the same page space on some traits that show trace amounts of "elven blood" or "orc blood" or whatever, and you get a huge number of combinations that people can use to make anything they want. If your great grandmother on your dad's side fooled around with a dragon, and then dear old dad married an elf, you're covered. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5914108, member: 54877"] I have no objection whatsoever to half-elf or half-orc or half-anything being mechanically and flavorfully supported in the rules. A lot of people like them, and they have their niches. I do object to using race as the mechanical means to produce "half-elf" and such as bad design, on the grounds that it is a terrible, inflexible kludge of the race mechanic used solely because that is what early D&D had to work with. We've been one very small step away from it being totally unnecessary for some time now, and the inclusion of traits in 5E has finally taken that last step. Half races take up inordinate space for what little they provide. What, you spend two pages or so on "half-elf" and you get one variety of one conception of one particular mix. Do that a couple of times, and it scales linearly--which means we get a handful of the most popular half races. Spend the same page space on some traits that show trace amounts of "elven blood" or "orc blood" or whatever, and you get a huge number of combinations that people can use to make anything they want. If your great grandmother on your dad's side fooled around with a dragon, and then dear old dad married an elf, you're covered. :D [/QUOTE]
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Plea to traditionalist fans: No more “half” races?
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