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Please break my "gritty" rules set.
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<blockquote data-quote="Morandir Nailo" data-source="post: 4391883" data-attributes="member: 67674"><p>Yeah, the power difference between the three Bo9S classes and the three PHB classes is a bit of a concern, but I'm hoping that with the extra feats and the Barb's natural DR (which will give him a higher soak) and rage, it will balance out (not to mention shapeshifting rangers!). With the new combat system, Rage = +2 soak, +2 to hit, and +4 damage (since the hit bonus is going to be added to damage), so that's pretty impressive. I'm planning on doing some serious playtesting at some point, pitting PCs against each other and against monsters in both arena-style and dungeon combat scenarios to see how this plays out.</p><p></p><p>As for the Totemist - I just don't like the other two MoI classes (too alignment focused, and I'm really downplaying alignment). And I've done the same thing in the Binder's case; it's the only class I'm using from Tome of Magic (the other two just plain suck). The idea here is that the Totemist is a Druid replacement, a shaman-like class who takes on the attributes of magical creatures. Hexblade and Warlock are supposed to represent the invocation warrior and invocation caster - one is more combat focused, one gets more "spells." I could give the Warlock the Hexblade's curse ability, but I'm not sure what I would drop to balance it out. Actually, that's not a bad idea...I'll have to think on it.</p><p></p><p></p><p>Mor</p></blockquote><p></p>
[QUOTE="Morandir Nailo, post: 4391883, member: 67674"] Yeah, the power difference between the three Bo9S classes and the three PHB classes is a bit of a concern, but I'm hoping that with the extra feats and the Barb's natural DR (which will give him a higher soak) and rage, it will balance out (not to mention shapeshifting rangers!). With the new combat system, Rage = +2 soak, +2 to hit, and +4 damage (since the hit bonus is going to be added to damage), so that's pretty impressive. I'm planning on doing some serious playtesting at some point, pitting PCs against each other and against monsters in both arena-style and dungeon combat scenarios to see how this plays out. As for the Totemist - I just don't like the other two MoI classes (too alignment focused, and I'm really downplaying alignment). And I've done the same thing in the Binder's case; it's the only class I'm using from Tome of Magic (the other two just plain suck). The idea here is that the Totemist is a Druid replacement, a shaman-like class who takes on the attributes of magical creatures. Hexblade and Warlock are supposed to represent the invocation warrior and invocation caster - one is more combat focused, one gets more "spells." I could give the Warlock the Hexblade's curse ability, but I'm not sure what I would drop to balance it out. Actually, that's not a bad idea...I'll have to think on it. Mor [/QUOTE]
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Community
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Please break my "gritty" rules set.
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