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Please break my "gritty" rules set.
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<blockquote data-quote="Morandir Nailo" data-source="post: 4392343" data-attributes="member: 67674"><p>What's funny is that I'm actually using three different systems; each magic user in this game uses a different system. I like variety in my games!</p><p></p><p>As for the ranger - I'm really not set on the idea of shapeshifters. I basically threw that in on the assumption that I'd encounter a player who just really liked turning into other stuff, and with no Druid around that wouldn't otherwise be possible. There's a spell-less Ranger variant in Complete Warrior, which I will probably end up using. Ditto the Totemist; it's a pretty powerful class as-is, and I think that adding shapeshifting would be too much. It's probably best to just drop the idea altogether.</p><p></p><p>Interesting idea: allow Barbarians to Rage every encounter. That would change things up a bit.</p><p></p><p>Actually, the Hexblade was mostly there to be an anti-mage warrior/debuffer, rather than a Gish. But I'm really digging this Curse Warlock thing. I think I'll be going with that. The Curse can replace the UMD-based abilities and the fast healing.</p><p></p><p>I definitely won't be using Psionics. I'm staying away from traditional magic systems altogether. Binder, Totemist, and Warlock only.</p><p></p><p>As for the Warblade, the d12 HD won't matter, since there's no HD in this system (every single creature in the game essentially has 25hp, and this never changes). The Bo9S stuff does represent the biggest challenge here, I know; some of the maneuvers (particularly those which allow the attack to ignore DR) will basically insta-kill any monster in this system. Those will have to be modified.</p><p></p><p>Mor</p><p></p><p>edit: Nifft, you posted as I was typing this reply. Some good points raised there, which I'll get to later (must go to work now). One thing to remember though is that UMD will basically be useless - no spells means no scrolls, wands, or staves. And I mentioned magic item replacement rules in my first post: extra stat boosts and extra feats. There will also be masterwork items which grant more than just the +1 to hit. More later!</p></blockquote><p></p>
[QUOTE="Morandir Nailo, post: 4392343, member: 67674"] What's funny is that I'm actually using three different systems; each magic user in this game uses a different system. I like variety in my games! As for the ranger - I'm really not set on the idea of shapeshifters. I basically threw that in on the assumption that I'd encounter a player who just really liked turning into other stuff, and with no Druid around that wouldn't otherwise be possible. There's a spell-less Ranger variant in Complete Warrior, which I will probably end up using. Ditto the Totemist; it's a pretty powerful class as-is, and I think that adding shapeshifting would be too much. It's probably best to just drop the idea altogether. Interesting idea: allow Barbarians to Rage every encounter. That would change things up a bit. Actually, the Hexblade was mostly there to be an anti-mage warrior/debuffer, rather than a Gish. But I'm really digging this Curse Warlock thing. I think I'll be going with that. The Curse can replace the UMD-based abilities and the fast healing. I definitely won't be using Psionics. I'm staying away from traditional magic systems altogether. Binder, Totemist, and Warlock only. As for the Warblade, the d12 HD won't matter, since there's no HD in this system (every single creature in the game essentially has 25hp, and this never changes). The Bo9S stuff does represent the biggest challenge here, I know; some of the maneuvers (particularly those which allow the attack to ignore DR) will basically insta-kill any monster in this system. Those will have to be modified. Mor edit: Nifft, you posted as I was typing this reply. Some good points raised there, which I'll get to later (must go to work now). One thing to remember though is that UMD will basically be useless - no spells means no scrolls, wands, or staves. And I mentioned magic item replacement rules in my first post: extra stat boosts and extra feats. There will also be masterwork items which grant more than just the +1 to hit. More later! [/QUOTE]
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Please break my "gritty" rules set.
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