Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Please break my "gritty" rules set.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morandir Nailo" data-source="post: 4398911" data-attributes="member: 67674"><p>*smacks forehead*</p><p></p><p>I'm a big fan of pretty much anything that Monte puts out, but the idea of actually using it seems to have slipped my mind! Sheesh. </p><p></p><p>Anyway, the Totem Warrior is definitely a good idea, and well worth a perusal. The MageBlade is actually my favorite "gish" class, but there's that problem with spells...I'd have to rework the class to use one of the three "acceptable" sorceries, and I'm just too lazy. Iron Heroes definitely conveys the feel I'm going for (lots of fun little things for warriors to do); unfortunately I don't own a copy. I actually use Traits in my (now defunct) 3.5 game, but Mighty Build doesn't fit in this setting. I'm going for Conan, not Daiklaves - I'll save that for Exalted.</p><p></p><p>Still, those are good suggestions all, and I'll definitely be giving them some thought. I want to keep things very basic though (i.e. I don't want too many base classes, just a few that are generic/flexible enough to cover many archetypes), so I may have to drop other classes if I want to include some of those. </p><p></p><p>I'd really like to get it down to 9 classes - 3 magic users, 3 warriors, and 3 thief-types (i.e. sneaky guys with lots of skills). This is how I see the breakdown at the moment:</p><p></p><p>MU: Warlock, Binder, Totemist</p><p>Warrior: Warblade, Crusader, Totem Warrior</p><p>Skill-guy: Rogue, Swordsage, Scout</p><p></p><p>I like this breakdown because it has a nice symmetry, with each class being a combination of MU/Warrior/Skill and Independent/Religious/Nature-based. With a little bending, they also kinda fit on a Law/Neutral/Chaos axis (the Warlock, Warblade and Rogue aren't paragons of Destruction or anything, but they all have a self-centered feel to them). Since this is the AL system I'll be using for my game, I like that.</p><p></p><p>Going off to read through my copy of AU now, thanks so much for bringing that to my attention!</p><p></p><p>Mor</p></blockquote><p></p>
[QUOTE="Morandir Nailo, post: 4398911, member: 67674"] *smacks forehead* I'm a big fan of pretty much anything that Monte puts out, but the idea of actually using it seems to have slipped my mind! Sheesh. Anyway, the Totem Warrior is definitely a good idea, and well worth a perusal. The MageBlade is actually my favorite "gish" class, but there's that problem with spells...I'd have to rework the class to use one of the three "acceptable" sorceries, and I'm just too lazy. Iron Heroes definitely conveys the feel I'm going for (lots of fun little things for warriors to do); unfortunately I don't own a copy. I actually use Traits in my (now defunct) 3.5 game, but Mighty Build doesn't fit in this setting. I'm going for Conan, not Daiklaves - I'll save that for Exalted. Still, those are good suggestions all, and I'll definitely be giving them some thought. I want to keep things very basic though (i.e. I don't want too many base classes, just a few that are generic/flexible enough to cover many archetypes), so I may have to drop other classes if I want to include some of those. I'd really like to get it down to 9 classes - 3 magic users, 3 warriors, and 3 thief-types (i.e. sneaky guys with lots of skills). This is how I see the breakdown at the moment: MU: Warlock, Binder, Totemist Warrior: Warblade, Crusader, Totem Warrior Skill-guy: Rogue, Swordsage, Scout I like this breakdown because it has a nice symmetry, with each class being a combination of MU/Warrior/Skill and Independent/Religious/Nature-based. With a little bending, they also kinda fit on a Law/Neutral/Chaos axis (the Warlock, Warblade and Rogue aren't paragons of Destruction or anything, but they all have a self-centered feel to them). Since this is the AL system I'll be using for my game, I like that. Going off to read through my copy of AU now, thanks so much for bringing that to my attention! Mor [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Please break my "gritty" rules set.
Top