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<blockquote data-quote="Katharine Williams" data-source="post: 6261585" data-attributes="member: 6761861"><p>My stronghold is down below. In going through the creation rules, I ran into much of the same confusion an above poster mentioned. I had no idea what the d6's were for on the quality table. At first, I thought adding special features would increase the total sq. footage. It was only after I went looking for the rules to calculate such an addition that I realized it was a square footage budget.</p><p></p><p>There are a variety of special features listed which add rooms to the building(s), but only a few which add special features to the grounds (Sacred Grove, Docks, etc.) Here are some others I might suggest: Gardens which could provide varying bonuses depending on their type. An herb garden might provide bonuses to alchemy. A flower garden that is designed and well-tended might provide social bonuses similar to a ballroom. A vegetable garden would provide income for the household I suppose. For a Farm, it would make sense to have tilled fields, or tended fields. I don't know if something like this would need to be specified, but perhaps a higher quality "Field" would provide income bonuses.</p><p></p><p>Also, after writing my description of this house - which ended up being character-centered - I realized that, especially considering the emphasis O.L.D. places upon the significance of age, you can't immediately determine who is the PC. It is Fintem, the daughter, but Mikael could also easily be a PC with a long and storied history behind him.</p><p> </p><table style='width: 100%'><tr><td><strong>Firecatcher’s Townhome</strong><br /> </td></tr><tr><td><strong>Description</strong>: Fintem Ashborn has assumed responsibility for her foster father’s town home, a modest dwelling in the university district of Athyn, in the Isles of Arro. Her foster father, Mikael Firecatcher an aging and once renowned wizard, still lives there, tended by an apprentice, and spends most of his time in the library, in the workroom fiddling with magical gadgets or brewing potions, or tending to the gardens which include a wide variety of herbs ranging from the common to a few that are particularly rare and sought after. Mikael routinely pesters Fintem to keep an eye out for rare herbs on her farflung adventures. <br /> Mikael’s memory has become a bit spotty over the last few years, and he seems to forget himself every so often. As such, Fintem has hired on an apprentice to ensure that Mikael doesn’t summon any fire elementals and inadvertently burn the house down. Despite the disease which clouds his former genius, Mikael still helps generate some revenue for the household through crafting and other magical services, peddling them from the front parlor to a small, select clientele.<br /> </td></tr><tr><td><strong>STRONGHOLD SIZE</strong><br /> Buildings: Medium (100 sq. ft.; 10,000 gc)<br /> Grounds: Small (50 sq. ft.; 1,250 gc)<br /> Defenses: Superior Locks (100gc)<br /> Total: 11,350gc<br /> <strong>Quality: </strong>High (2,500 gc)<br /> <strong>Staff: </strong>1 Staff (Mikael’s Apprentice)<br /> <strong>FEATURES:</strong><br /> Library, Large (36 sq ft.;2,700gc; 4 Sections: Herbalism, Arcana, Religion, History)<br /> Laboratory, Medium (3,600gc)<br /> Storeroom, Small (360gc)<br /> Total: 6,660gc<br /> <strong>Guards: None</strong><br /> </td></tr><tr><td><strong>FIELD BENEFITS</strong><br /> Storeroom: You are assumed to be superbly equipped in the field. You are always assumed to be carrying any item you need from the general equipment list.<br /> Library: You gain a +1d6 die bonus to lore-based checks when in the field.<br /> Laboratory: Alchemical concoctions take 50% of the usual time to make.<br /> </td></tr><tr><td><strong>Total cost: 17,710gc</strong><br /> </td></tr></table></blockquote><p></p>
[QUOTE="Katharine Williams, post: 6261585, member: 6761861"] My stronghold is down below. In going through the creation rules, I ran into much of the same confusion an above poster mentioned. I had no idea what the d6's were for on the quality table. At first, I thought adding special features would increase the total sq. footage. It was only after I went looking for the rules to calculate such an addition that I realized it was a square footage budget. There are a variety of special features listed which add rooms to the building(s), but only a few which add special features to the grounds (Sacred Grove, Docks, etc.) Here are some others I might suggest: Gardens which could provide varying bonuses depending on their type. An herb garden might provide bonuses to alchemy. A flower garden that is designed and well-tended might provide social bonuses similar to a ballroom. A vegetable garden would provide income for the household I suppose. For a Farm, it would make sense to have tilled fields, or tended fields. I don't know if something like this would need to be specified, but perhaps a higher quality "Field" would provide income bonuses. Also, after writing my description of this house - which ended up being character-centered - I realized that, especially considering the emphasis O.L.D. places upon the significance of age, you can't immediately determine who is the PC. It is Fintem, the daughter, but Mikael could also easily be a PC with a long and storied history behind him. [TABLE="width: 500"][TR][TD][B]Firecatcher’s Townhome[/B] [/TD][/TR][TR][TD][B]Description[/B]: Fintem Ashborn has assumed responsibility for her foster father’s town home, a modest dwelling in the university district of Athyn, in the Isles of Arro. Her foster father, Mikael Firecatcher an aging and once renowned wizard, still lives there, tended by an apprentice, and spends most of his time in the library, in the workroom fiddling with magical gadgets or brewing potions, or tending to the gardens which include a wide variety of herbs ranging from the common to a few that are particularly rare and sought after. Mikael routinely pesters Fintem to keep an eye out for rare herbs on her farflung adventures. Mikael’s memory has become a bit spotty over the last few years, and he seems to forget himself every so often. As such, Fintem has hired on an apprentice to ensure that Mikael doesn’t summon any fire elementals and inadvertently burn the house down. Despite the disease which clouds his former genius, Mikael still helps generate some revenue for the household through crafting and other magical services, peddling them from the front parlor to a small, select clientele. [/TD][/TR][TR][TD][B]STRONGHOLD SIZE[/B] Buildings: Medium (100 sq. ft.; 10,000 gc) Grounds: Small (50 sq. ft.; 1,250 gc) Defenses: Superior Locks (100gc) Total: 11,350gc [B]Quality: [/B]High (2,500 gc) [B]Staff: [/B]1 Staff (Mikael’s Apprentice) [B]FEATURES:[/B] Library, Large (36 sq ft.;2,700gc; 4 Sections: Herbalism, Arcana, Religion, History) Laboratory, Medium (3,600gc) Storeroom, Small (360gc) Total: 6,660gc [B]Guards: None[/B] [/TD][/TR][TR][TD][B]FIELD BENEFITS[/B] Storeroom: You are assumed to be superbly equipped in the field. You are always assumed to be carrying any item you need from the general equipment list. Library: You gain a +1d6 die bonus to lore-based checks when in the field. Laboratory: Alchemical concoctions take 50% of the usual time to make. [/TD][/TR][TR][TD][B]Total cost: 17,710gc[/B] [/TD][/TR][/TABLE] [/QUOTE]
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