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Please can you check my monsters
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<blockquote data-quote="Psychotic Jim" data-source="post: 261088" data-attributes="member: 547"><p>Quite a bit of monsters here. If you want more comments you might want to give each critter a seperate thread.</p><p></p><p>Undervile: The hps should be 150 (forgot to multiply the Con Bonus by the HD). The saves should be +15, Ref +8, and Will +3. You might also want to consider making it a magical beast, or maybe even an aberration. You also forgot the attack bonus and strength bonus to damage.</p><p></p><p>Plaze: I like this one. Perfect monster to fool the players into thinking it is easy pickings if encountered alone or in small groups. Average hp should be 1. If you want to apply its Dex bonus instead of Strenth modifier to apply to the attack bonus for its slam, you might want to give it the Weapon finesse (Slam) feat, otherwise its attack bonus it going to be +4 (+8 size, -4 strength). Since it has a massive strenth penalty to damage, you might want to add to the ooze's damage acid damage, say like 1d4 or so. Also, the plaze's saves should be +0, +4, -5 (saves for an ooze are all Poor saves, and size modifier does not affect Reflex saves). I really think the Groove SQ is cool; what made you think of that? Ghostbusters II <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> . You might also want to give plazes the ability to join together into giant super blobs.</p><p></p><p>Dravern: Average hp should be 168. AC should be 24. The attack bonus for the bite or claws should be +21 and for the others +16. Damage mod. for Strength should be +7 for the bite and claws and +3 for everything else. Saves should be +14, +11, and +11; dragon saves are all Good saves. The CR should probably be higher than 6.</p><p></p><p>Flay worms: Ah, another monster good for use in campaigns with CoC influence. You might want to recheck the attack bonuses for the various natural weapons. Don't forget to put the Strength modifiers for damage. </p><p>Young: Saves should be +0, +3, +6. (Aberrations have only good Will saves).</p><p>Mature and Adult: You forgot the Con bonus for hp on these. The save bonuses for a 2 HD mature flay worm should be +1, +2, +8. The save bonuses for an Adult, 7 HD flay worm should be +5, +3, +11.</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 261088, member: 547"] Quite a bit of monsters here. If you want more comments you might want to give each critter a seperate thread. Undervile: The hps should be 150 (forgot to multiply the Con Bonus by the HD). The saves should be +15, Ref +8, and Will +3. You might also want to consider making it a magical beast, or maybe even an aberration. You also forgot the attack bonus and strength bonus to damage. Plaze: I like this one. Perfect monster to fool the players into thinking it is easy pickings if encountered alone or in small groups. Average hp should be 1. If you want to apply its Dex bonus instead of Strenth modifier to apply to the attack bonus for its slam, you might want to give it the Weapon finesse (Slam) feat, otherwise its attack bonus it going to be +4 (+8 size, -4 strength). Since it has a massive strenth penalty to damage, you might want to add to the ooze's damage acid damage, say like 1d4 or so. Also, the plaze's saves should be +0, +4, -5 (saves for an ooze are all Poor saves, and size modifier does not affect Reflex saves). I really think the Groove SQ is cool; what made you think of that? Ghostbusters II :D . You might also want to give plazes the ability to join together into giant super blobs. Dravern: Average hp should be 168. AC should be 24. The attack bonus for the bite or claws should be +21 and for the others +16. Damage mod. for Strength should be +7 for the bite and claws and +3 for everything else. Saves should be +14, +11, and +11; dragon saves are all Good saves. The CR should probably be higher than 6. Flay worms: Ah, another monster good for use in campaigns with CoC influence. You might want to recheck the attack bonuses for the various natural weapons. Don't forget to put the Strength modifiers for damage. Young: Saves should be +0, +3, +6. (Aberrations have only good Will saves). Mature and Adult: You forgot the Con bonus for hp on these. The save bonuses for a 2 HD mature flay worm should be +1, +2, +8. The save bonuses for an Adult, 7 HD flay worm should be +5, +3, +11. [/QUOTE]
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