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General Tabletop Discussion
*Dungeons & Dragons
Please Cap the Ability Scores in 5E
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<blockquote data-quote="Crazy Jerome" data-source="post: 5848341" data-attributes="member: 54877"><p>I'll repeat my preference from another thread:</p><p> </p><p>Ability score range (modifier):</p><p> </p><p>1 (+0)</p><p>2-3 (+1)</p><p>4-6 (+2)</p><p>7-10 (+3)</p><p>11-15 (+4)</p><p>16-21 (+5)</p><p>22-28 (+6)</p><p>...</p><p> </p><p>Change the math so that the +3 at ability score 10 is roughly equal to the +0 at 10 in previous versions. Use point buy at the start (with optional rolling for stats methods), and point-buy is 1:1 from point:ability score. 10 score costs you 10 points. (Or less if you start people at 6 or 8 or whatever, but still clearly 1:1 from that base.) </p><p> </p><p>Whatever "points" you allow for future stat boosts, if any, are effectively soft-capped in relation to each other, if nothing else, since each +1 mod costs more than the previous one. Very easy for sidebars to then put caps on these points for various power levels, or even hard caps on ability mods for stylistic reasons.</p><p> </p><p>If encumbrance and a few other such reasonable things are based off of ability score instead of mod, you get much better scaling for things like giants and dragons. They can have a relatively huge Str score to represent their leverage, without sending their combat abilities through the roof. That actually makes ability score and modifier separately useful, since the former is linear but the latter is sharply compressed as it rises, relative to the score.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5848341, member: 54877"] I'll repeat my preference from another thread: Ability score range (modifier): 1 (+0) 2-3 (+1) 4-6 (+2) 7-10 (+3) 11-15 (+4) 16-21 (+5) 22-28 (+6) ... Change the math so that the +3 at ability score 10 is roughly equal to the +0 at 10 in previous versions. Use point buy at the start (with optional rolling for stats methods), and point-buy is 1:1 from point:ability score. 10 score costs you 10 points. (Or less if you start people at 6 or 8 or whatever, but still clearly 1:1 from that base.) Whatever "points" you allow for future stat boosts, if any, are effectively soft-capped in relation to each other, if nothing else, since each +1 mod costs more than the previous one. Very easy for sidebars to then put caps on these points for various power levels, or even hard caps on ability mods for stylistic reasons. If encumbrance and a few other such reasonable things are based off of ability score instead of mod, you get much better scaling for things like giants and dragons. They can have a relatively huge Str score to represent their leverage, without sending their combat abilities through the roof. That actually makes ability score and modifier separately useful, since the former is linear but the latter is sharply compressed as it rises, relative to the score. [/QUOTE]
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Please Cap the Ability Scores in 5E
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