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General Tabletop Discussion
*Dungeons & Dragons
Please Cap the Ability Scores in 5E
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<blockquote data-quote="CleverNickName" data-source="post: 5848532" data-attributes="member: 50987"><p>Heh. It's not an assumption or a "playstyle," and it is already in the RAW. From pg. 135 of the 3.5E DMG:</p><p></p><p style="margin-left: 20px">As the campaign progresses, the PCs get more powerful through level advancement, the acquisition of money and magic items, and the establishment of their reputations. You have to carefully match this advancement with increasing challenges, both in foes who must be overcome and in the deeds that must be performed.</p><p></p><p>and</p><p></p><p style="margin-left: 20px">One of the ways in which you can maintain measurable control on PC power is by strictly monitoring their wealth, including their magic items. Table 5-1: Character Wealth by Level is based on average treasures found in average encounters compared with the experience points earned in those encounters. Using that information, you can determine how much wealth a character should have based on their level.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> The baseline campaign for the D&D game uses this "wealth by level" guideline as a basis for balance in adventures.</p><p></p><p>So yes...not only CAN you adjust the CRs and ELs on the fly if need be, you are actually SUPPOSED to. I just think that it would be better if we didn't have to adjust them as much, or at all.</p><p></p><p>(As for playstyle, I would love it if my players would put more emphasis on the "establishment of their reputations" part, and less of the other two. But that's a whole 'nother thread.)</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5848532, member: 50987"] Heh. It's not an assumption or a "playstyle," and it is already in the RAW. From pg. 135 of the 3.5E DMG: [INDENT]As the campaign progresses, the PCs get more powerful through level advancement, the acquisition of money and magic items, and the establishment of their reputations. You have to carefully match this advancement with increasing challenges, both in foes who must be overcome and in the deeds that must be performed.[/INDENT] and [INDENT]One of the ways in which you can maintain measurable control on PC power is by strictly monitoring their wealth, including their magic items. Table 5-1: Character Wealth by Level is based on average treasures found in average encounters compared with the experience points earned in those encounters. Using that information, you can determine how much wealth a character should have based on their level. The baseline campaign for the D&D game uses this "wealth by level" guideline as a basis for balance in adventures.[/INDENT] So yes...not only CAN you adjust the CRs and ELs on the fly if need be, you are actually SUPPOSED to. I just think that it would be better if we didn't have to adjust them as much, or at all. (As for playstyle, I would love it if my players would put more emphasis on the "establishment of their reputations" part, and less of the other two. But that's a whole 'nother thread.) [/QUOTE]
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Please Cap the Ability Scores in 5E
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