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General Tabletop Discussion
*Dungeons & Dragons
Please Cap the Ability Scores in 5E
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<blockquote data-quote="Crazy Jerome" data-source="post: 5849913" data-attributes="member: 54877"><p>I can't really see it working in the AD&D, 3E, 4E or later line, but one thing I was always tempted to try in BEMCI/RC was to reverse the XP bonus for high stats into a penalty. And then add bonuses for the corresponding low stats. So if are so lucky to get that naturally talented 16 Str as a fighter, you lose 10% of all gained XP--you do a certain amount of coasting on talent. Meanwhile, that implausible fighter with an 8 Str is gaining 5% on all XP--working hard for everything.</p><p> </p><p>If you take that underlying logic, work it around to make it more palatable to later versions, you end up with--high stats costs you elsewhere. Could be less feats--or requiring feats to boost stats beyond preset arrays. Could be less skills. Up until recently, there really wasn't much that you could trade for the better stats. Now there is.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5849913, member: 54877"] I can't really see it working in the AD&D, 3E, 4E or later line, but one thing I was always tempted to try in BEMCI/RC was to reverse the XP bonus for high stats into a penalty. And then add bonuses for the corresponding low stats. So if are so lucky to get that naturally talented 16 Str as a fighter, you lose 10% of all gained XP--you do a certain amount of coasting on talent. Meanwhile, that implausible fighter with an 8 Str is gaining 5% on all XP--working hard for everything. If you take that underlying logic, work it around to make it more palatable to later versions, you end up with--high stats costs you elsewhere. Could be less feats--or requiring feats to boost stats beyond preset arrays. Could be less skills. Up until recently, there really wasn't much that you could trade for the better stats. Now there is. [/QUOTE]
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Please Cap the Ability Scores in 5E
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