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<blockquote data-quote="Tetsuyama" data-source="post: 428298" data-attributes="member: 3521"><p>We've only had one PC die due to instant death effects so far (massive damage forced a DC 15 fort save, which the paladin failed). Typically, it hasn't been much of a problem (the ruinous combats with dozens of enemies has been much more of a problem, at least for the PCs). Particularly because the paladins have pretty good saves as is, and the two psychic warriors are polyed into trolls, thus giving them a grotesque Con bonus to their Fort save.</p><p></p><p>By 7th, the wizard (or 8th for the sorceror) can cast Polymorph Other, so unless you've house ruled that out, as long as they're not wandering around town the front-liners can be big and beefy (helps if you use the optional "damage required to force insta-death save changes by size category" rule). Of course, then when their now Troll or Stone Giant fighter gets hit with the Will saves for mind effects, the party is headed for the hurt locker... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Other apparently common house rules to help with the dying problem are to change Death's Door from -10 to - (10 + level, or 10 + (level*2), or Con + Level; the list goes on and on). We actually use the 10 + level rule, and so far it's worked pretty well. More heroic if you have a bit more buffer between knocked down and dead as you go up in level, eh?</p></blockquote><p></p>
[QUOTE="Tetsuyama, post: 428298, member: 3521"] We've only had one PC die due to instant death effects so far (massive damage forced a DC 15 fort save, which the paladin failed). Typically, it hasn't been much of a problem (the ruinous combats with dozens of enemies has been much more of a problem, at least for the PCs). Particularly because the paladins have pretty good saves as is, and the two psychic warriors are polyed into trolls, thus giving them a grotesque Con bonus to their Fort save. By 7th, the wizard (or 8th for the sorceror) can cast Polymorph Other, so unless you've house ruled that out, as long as they're not wandering around town the front-liners can be big and beefy (helps if you use the optional "damage required to force insta-death save changes by size category" rule). Of course, then when their now Troll or Stone Giant fighter gets hit with the Will saves for mind effects, the party is headed for the hurt locker... :D Other apparently common house rules to help with the dying problem are to change Death's Door from -10 to - (10 + level, or 10 + (level*2), or Con + Level; the list goes on and on). We actually use the 10 + level rule, and so far it's worked pretty well. More heroic if you have a bit more buffer between knocked down and dead as you go up in level, eh? [/QUOTE]
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