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Please comment on these PC races
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<blockquote data-quote="pensiv" data-source="post: 1546773" data-attributes="member: 174"><p><strong>To all</strong>: These races are meant to be similar in many ways, they are not strictly different races, but different cultures as "templates" upon two different races (humans and a homebrew race).</p><p></p><p><strong>Sigurd</strong>: I'm omitting flavor text right now because I don't want people distracted by it. I'm interested strictly in the mechanical concerns. I do have information on the races outside of their numbers, but I didn't feel it mattered here. Regarding lack of favored classes, I haven't made up my mind about whether or not I like the whole mechanic of favored classes, however to stick to some "sacred cows" I probably should limit the favored classes at the outset and then use them or not use them when it comes down to actually using the races.</p><p></p><p><strong>evolved</strong>: I may take out the stat bonus and penalty altogether for Race #1. Race #2 I gave a penalty to Intelligence because they are not learned in general, but are crafty and are good at witchcraft and sorcery, I didn't want those areas to be penalized by a general lack of "book-knowledge." I will probably limit the Crafts however, because you're right about it effectively giving a bonus to a nigh unlimited amount of skills. I'm not sure exactly how the run ability would stack with the run feat, but I was trying to give them some extra speed without increasing their base movement. That's a very good area to look at.</p></blockquote><p></p>
[QUOTE="pensiv, post: 1546773, member: 174"] [b]To all[/b]: These races are meant to be similar in many ways, they are not strictly different races, but different cultures as "templates" upon two different races (humans and a homebrew race). [b]Sigurd[/b]: I'm omitting flavor text right now because I don't want people distracted by it. I'm interested strictly in the mechanical concerns. I do have information on the races outside of their numbers, but I didn't feel it mattered here. Regarding lack of favored classes, I haven't made up my mind about whether or not I like the whole mechanic of favored classes, however to stick to some "sacred cows" I probably should limit the favored classes at the outset and then use them or not use them when it comes down to actually using the races. [b]evolved[/b]: I may take out the stat bonus and penalty altogether for Race #1. Race #2 I gave a penalty to Intelligence because they are not learned in general, but are crafty and are good at witchcraft and sorcery, I didn't want those areas to be penalized by a general lack of "book-knowledge." I will probably limit the Crafts however, because you're right about it effectively giving a bonus to a nigh unlimited amount of skills. I'm not sure exactly how the run ability would stack with the run feat, but I was trying to give them some extra speed without increasing their base movement. That's a very good area to look at. [/QUOTE]
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