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<blockquote data-quote="Arkhandus" data-source="post: 1555487" data-attributes="member: 13966"><p>Well, here's one example of mine, for a homebrew setting where I modified</p><p>the core races. I won't bother posting my custom plant-folk race, the</p><p>Verdalii, who have several racial benefits that are gradual and level-based,</p><p>because their description is rather long. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p> </p><p><u><span style="font-size: 9px">Half-Orcs</span></u></p><p><em>(To note, humans in my homebrew get another bonus feat at 11th-level,</em></p><p><em>and most part-human hybrid races gain bonus feats like them. Also,</em></p><p><em>humans and most part-human hybrids receive certain regional benefits.)</em></p><p> </p><p><strong><span style="font-size: 9px">+2 Strength, -2 Intelligence, -2 Charisma: </span></strong><span style="font-size: 9px">Half-orcs possess some of</span></p><p><span style="font-size: 9px">their orcish parents' brawn, albeit lessened somewhat by the more mediocre</span></p><p><span style="font-size: 9px">strength of their human parents. Half-orcs also suffer from the primitive</span></p><p><span style="font-size: 9px">mentality and learning difficulties that their orcish brethren possess,</span></p><p><span style="font-size: 9px">although their human side lessens this to a degree and sharpens their wits</span></p><p><span style="font-size: 9px">slightly. However, in addition to the natural egotism and standoffish attitude</span></p><p><span style="font-size: 9px">which they inherit from their orcish parents, half-orcs also suffer from</span></p><p><span style="font-size: 9px">prejudice and disdain by many other folk, due to their mixed blood and the</span></p><p><span style="font-size: 9px">very noticeable physical features caused by it.</span></p><p> </p><p><strong><span style="font-size: 9px">Medium-Size: </span></strong><span style="font-size: 9px">Half-orcs are Medium-sized, and thus have no special</span></p><p><span style="font-size: 9px">benefits or penalties related to size.</span></p><p> </p><p><strong><span style="font-size: 9px">Speed: </span></strong><span style="font-size: 9px">Half-orc base speed is 30 feet.</span></p><p> </p><p><strong><span style="font-size: 9px">Darkvision: </span></strong><span style="font-size: 9px">Half-orcs possess the keen nocturnal eyesight of their orcish</span></p><p><span style="font-size: 9px">brethren, and have Darkvision to a range of 60 feet, allowing them to see</span></p><p><span style="font-size: 9px">fine in the dark, but not magical darkness. Darkvision is black and white</span></p><p><span style="font-size: 9px">only, but otherwise just like normal vision, and a half-orc can function</span></p><p><span style="font-size: 9px">just fine with no light at all.</span></p><p> </p><p><strong><span style="font-size: 9px">Something To Prove:</span></strong><span style="font-size: 9px"> Because they are often downtrodden, disrespected,</span></p><p><span style="font-size: 9px">and subjected to prejudice and distrust, half-orcs become stubborn,</span></p><p><span style="font-size: 9px">fearless, and obsessed with proving themselves before their peers. Thus,</span></p><p><span style="font-size: 9px">half-orcs receive a +2 racial bonus on any saves and checks against fear,</span></p><p><span style="font-size: 9px">and they gain a +2 racial bonus on Charisma checks and Charisma-based</span></p><p><span style="font-size: 9px">skill checks made to adjust the way others view and treat them. Note that</span></p><p><span style="font-size: 9px">this does not modify the initial reaction of others to the half-orc.</span></p><p> </p><p><strong><span style="font-size: 9px">Live By Your Wits:</span></strong><span style="font-size: 9px"> Half-orcs learn to survive on their wits alone, using</span></p><p><span style="font-size: 9px">guile and empathy derived from their human heritage to influence others</span></p><p><span style="font-size: 9px">and to get out of tricky situations. As a result, half-orcs receive a +1 racial</span></p><p><span style="font-size: 9px">bonus on Bluff, Diplomacy, Intimidate, and Sense Motive skill checks for</span></p><p><span style="font-size: 9px">every three character levels, and a +1 racial bonus on Will saves for every</span></p><p><span style="font-size: 9px">four character levels. Also, half-orcs have an uncanny sort of luck that aids</span></p><p><span style="font-size: 9px">them sometimes, allowing them to avoid otherwise nasty fates or</span></p><p><span style="font-size: 9px">repercussions. Once per week, a half-orc may immediately re-roll any</span></p><p><span style="font-size: 9px">attack roll, saving throw, or check that would otherwise fail, and the</span></p><p><span style="font-size: 9px">half-orc must take the result of the new roll. Use of this ability must be</span></p><p><span style="font-size: 9px">declared immediately when the success or failure of a roll is learned.</span></p><p> </p><p><strong><span style="font-size: 9px">Extra Feats: </span></strong><span style="font-size: 9px">Just like their human parents, half-orcs each get a bonus</span></p><p><span style="font-size: 9px">feat for free at 1st-level, in addition to the standard feat that all</span></p><p><span style="font-size: 9px">characters gain at 1st-level. The half-orc must still meet all the normal</span></p><p><span style="font-size: 9px">prerequisites </span><span style="font-size: 9px">for this bonus feat, however, but they can choose any feat</span></p><p><span style="font-size: 9px">that they </span><span style="font-size: 9px">qualify for. Also, at 11th-level, a half-orc gains another free</span></p><p><span style="font-size: 9px">feat, chosen </span><span style="font-size: 9px">under the same guidelines.</span></p><p> </p><p><strong><span style="font-size: 9px">Regional Benefits: </span></strong><span style="font-size: 9px">Half-orcs gain additional benefits determined by the</span></p><p><span style="font-size: 9px">region in which they spent the majority of their youth, just like humans</span></p><p><span style="font-size: 9px">do; each region has various skill bonuses, regional feats, heritage feats,</span></p><p><span style="font-size: 9px">and class skills associated with it. Half-orc regional benefits and regional</span></p><p><span style="font-size: 9px">languages are listed in the Human/Half-Breed Regional Benefits Table, below.</span></p><p> </p><p><strong><span style="font-size: 9px">Automatic Languages: </span></strong><span style="font-size: 9px">Common and regional language.</span></p><p> </p><p><strong><span style="font-size: 9px">Bonus Languages: </span></strong><span style="font-size: 9px">Half-orcs may choose their bonus languages from</span></p><p><span style="font-size: 9px">amongst the following - Draconic, Giantkin, Gnoll, Infernal, Orcish, and</span></p><p><span style="font-size: 9px">Rock Goblin.</span></p><p> </p><p><strong><span style="font-size: 9px">Favored Class: </span></strong><span style="font-size: 9px">A half-orc's favored class is determined by region, and</span></p><p><span style="font-size: 9px">each region has two favored classes to choose from, as noted on the</span></p><p><span style="font-size: 9px">Human/Half-Breed Regional Benefits Table, below.</span></p><p> </p><p><em>(Below is a small part of the aforementioned table. Jovan and Zuradim</em></p><p><em>are two human-dominated regions in the setting, where humans or</em></p><p><em>halfbreeds may originate.)</em></p><p> </p><p><u>Human/Half-Breed Regional Benefits Table</u></p><p> </p><p><span style="font-size: 9px"><strong>Region---Language---Fav. Classes---Special Benefits</strong></span></p><p><span style="font-size: 9px">----------------------------------------------------------------------</span></p><p><span style="font-size: 9px">Orc-------Orcish-------Barbarian-------Intimidate is always a class skill;</span></p><p><span style="font-size: 9px">(Half-orcs only)--------Rogue----------gains +1 on Intimidate checks per</span></p><p><span style="font-size: 9px">---------------------------------------two character levels; gains a free</span></p><p><span style="font-size: 9px">---------------------------------------Weapon Focus feat with any simple</span></p><p><span style="font-size: 9px">---------------------------------------or martial <span style="font-size: 9px">weapon, regardless of</span></span></p><p><span style="font-size: 9px">---------------------------------------prerequisites, and also gains free</span></p><p><span style="font-size: 9px">---------------------------------------proficiency with that weapon</span></p><p><span style="font-size: 9px">---------------------------------------</span><span style="font-size: 9px">if necessary</span></p><p><span style="font-size: 9px">----------------------------------------------------------------------</span></p><p><span style="font-size: 9px">Zuradim---Zuradi-------Bard------------Diplomacy and Sense Motive are</span></p><p><span style="font-size: 9px">-----------------------Rogue----------always class skills; +1 on all Craft</span></p><p><span style="font-size: 9px">---------------------------------------and Profession checks; +1 on</span></p><p><span style="font-size: 9px">---------------------------------------Appraise </span><span style="font-size: 9px">checks per two character</span></p><p><span style="font-size: 9px">---------------------------------------levels.</span></p><p><span style="font-size: 9px">----------------------------------------------------------------------</span></p><p><span style="font-size: 9px">Jovan-----Jovanik------Bard------------Free Jovanik regional feat; may</span></p><p><span style="font-size: 9px">-----------------------Fighter---------choose any single </span><span style="font-size: 9px">skill to always</span></p><p><span style="font-size: 9px">---------------------------------------be a class skill; +2 on checks with</span></p><p><span style="font-size: 9px">---------------------------------------that </span><span style="font-size: 9px">skill plus an additional +1 per</span></p><p><span style="font-size: 9px">---------------------------------------two character levels </span><span style="font-size: 9px">(treat all</span></p><p><span style="font-size: 9px">---------------------------------------Craft skills as a singular skill for</span></p><p><span style="font-size: 9px">---------------------------------------this, </span><span style="font-size: 9px">and do the same for</span></p><p><span style="font-size: 9px">---------------------------------------Knowledge and Profession).</span></p></blockquote><p></p>
[QUOTE="Arkhandus, post: 1555487, member: 13966"] Well, here's one example of mine, for a homebrew setting where I modified the core races. I won't bother posting my custom plant-folk race, the Verdalii, who have several racial benefits that are gradual and level-based, because their description is rather long. :-) [u][size=1]Half-Orcs[/size][/u] [i](To note, humans in my homebrew get another bonus feat at 11th-level,[/i] [i]and most part-human hybrid races gain bonus feats like them. Also,[/i] [i]humans and most part-human hybrids receive certain regional benefits.)[/i] [b][size=1]+2 Strength, -2 Intelligence, -2 Charisma: [/size][/b][size=1]Half-orcs possess some of[/size] [size=1]their orcish parents' brawn, albeit lessened somewhat by the more mediocre[/size] [size=1]strength of their human parents. Half-orcs also suffer from the primitive[/size] [size=1]mentality and learning difficulties that their orcish brethren possess,[/size] [size=1]although their human side lessens this to a degree and sharpens their wits[/size] [size=1]slightly. However, in addition to the natural egotism and standoffish attitude[/size] [size=1]which they inherit from their orcish parents, half-orcs also suffer from[/size] [size=1]prejudice and disdain by many other folk, due to their mixed blood and the[/size] [size=1]very noticeable physical features caused by it.[/size] [b][size=1]Medium-Size: [/size][/b][size=1]Half-orcs are Medium-sized, and thus have no special[/size] [size=1]benefits or penalties related to size.[/size] [b][size=1]Speed: [/size][/b][size=1]Half-orc base speed is 30 feet.[/size] [b][size=1]Darkvision: [/size][/b][size=1]Half-orcs possess the keen nocturnal eyesight of their orcish[/size] [size=1]brethren, and have Darkvision to a range of 60 feet, allowing them to see[/size] [size=1]fine in the dark, but not magical darkness. Darkvision is black and white[/size] [size=1]only, but otherwise just like normal vision, and a half-orc can function[/size] [size=1]just fine with no light at all.[/size] [b][size=1]Something To Prove:[/size][/b][size=1] Because they are often downtrodden, disrespected,[/size] [size=1]and subjected to prejudice and distrust, half-orcs become stubborn,[/size] [size=1]fearless, and obsessed with proving themselves before their peers. Thus,[/size] [size=1]half-orcs receive a +2 racial bonus on any saves and checks against fear,[/size] [size=1]and they gain a +2 racial bonus on Charisma checks and Charisma-based[/size] [size=1]skill checks made to adjust the way others view and treat them. Note that[/size] [size=1]this does not modify the initial reaction of others to the half-orc.[/size] [b][size=1]Live By Your Wits:[/size][/b][size=1] Half-orcs learn to survive on their wits alone, using[/size] [size=1]guile and empathy derived from their human heritage to influence others[/size] [size=1]and to get out of tricky situations. As a result, half-orcs receive a +1 racial[/size] [size=1]bonus on Bluff, Diplomacy, Intimidate, and Sense Motive skill checks for[/size] [size=1]every three character levels, and a +1 racial bonus on Will saves for every[/size] [size=1]four character levels. Also, half-orcs have an uncanny sort of luck that aids[/size] [size=1]them sometimes, allowing them to avoid otherwise nasty fates or[/size] [size=1]repercussions. Once per week, a half-orc may immediately re-roll any[/size] [size=1]attack roll, saving throw, or check that would otherwise fail, and the[/size] [size=1]half-orc must take the result of the new roll. Use of this ability must be[/size] [size=1]declared immediately when the success or failure of a roll is learned.[/size] [b][size=1]Extra Feats: [/size][/b][size=1]Just like their human parents, half-orcs each get a bonus[/size] [size=1]feat for free at 1st-level, in addition to the standard feat that all[/size] [size=1]characters gain at 1st-level. The half-orc must still meet all the normal[/size] [size=1]prerequisites [/size][size=1]for this bonus feat, however, but they can choose any feat[/size] [size=1]that they [/size][size=1]qualify for. Also, at 11th-level, a half-orc gains another free[/size] [size=1]feat, chosen [/size][size=1]under the same guidelines.[/size] [b][size=1]Regional Benefits: [/size][/b][size=1]Half-orcs gain additional benefits determined by the[/size] [size=1]region in which they spent the majority of their youth, just like humans[/size] [size=1]do; each region has various skill bonuses, regional feats, heritage feats,[/size] [size=1]and class skills associated with it. Half-orc regional benefits and regional[/size] [size=1]languages are listed in the Human/Half-Breed Regional Benefits Table, below.[/size] [b][size=1]Automatic Languages: [/size][/b][size=1]Common and regional language.[/size] [b][size=1]Bonus Languages: [/size][/b][size=1]Half-orcs may choose their bonus languages from[/size] [size=1]amongst the following - Draconic, Giantkin, Gnoll, Infernal, Orcish, and[/size] [size=1]Rock Goblin.[/size] [b][size=1]Favored Class: [/size][/b][size=1]A half-orc's favored class is determined by region, and[/size] [size=1]each region has two favored classes to choose from, as noted on the[/size] [size=1]Human/Half-Breed Regional Benefits Table, below.[/size] [i](Below is a small part of the aforementioned table. Jovan and Zuradim[/i] [i]are two human-dominated regions in the setting, where humans or[/i] [i]halfbreeds may originate.)[/i] [u]Human/Half-Breed Regional Benefits Table[/u] [size=1][b]Region---Language---Fav. Classes---Special Benefits[/b][/size] [size=1]----------------------------------------------------------------------[/size] [size=1]Orc-------Orcish-------Barbarian-------Intimidate is always a class skill;[/size] [size=1](Half-orcs only)--------Rogue----------gains +1 on Intimidate checks per[/size] [size=1]---------------------------------------two character levels; gains a free[/size] [size=1]---------------------------------------Weapon Focus feat with any simple[/size] [size=1]---------------------------------------or martial [size=1]weapon, regardless of[/size][/size] [size=1]---------------------------------------prerequisites, and also gains free[/size] [size=1]---------------------------------------proficiency with that weapon[/size] [size=1]---------------------------------------[/size][size=1]if necessary[/size] [size=1]----------------------------------------------------------------------[/size] [size=1]Zuradim---Zuradi-------Bard------------Diplomacy and Sense Motive are[/size] [size=1]-----------------------Rogue----------always class skills; +1 on all Craft[/size] [size=1]---------------------------------------and Profession checks; +1 on[/size] [size=1]---------------------------------------Appraise [/size][size=1]checks per two character[/size] [size=1]---------------------------------------levels.[/size] [size=1]----------------------------------------------------------------------[/size] [size=1]Jovan-----Jovanik------Bard------------Free Jovanik regional feat; may[/size] [size=1]-----------------------Fighter---------choose any single [/size][size=1]skill to always[/size] [size=1]---------------------------------------be a class skill; +2 on checks with[/size] [size=1]---------------------------------------that [/size][size=1]skill plus an additional +1 per[/size] [size=1]---------------------------------------two character levels [/size][size=1](treat all[/size] [size=1]---------------------------------------Craft skills as a singular skill for[/size] [size=1]---------------------------------------this, [/size][size=1]and do the same for[/size] [size=1]---------------------------------------Knowledge and Profession).[/size] [/QUOTE]
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