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Please correct my understanding of a feudal army
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<blockquote data-quote="Mark CMG" data-source="post: 3551783" data-attributes="member: 10479"><p>The word "Feudal" has become so broadly used as to mean some very different things to different people in varying circumstance. Already in this thread, the discussion includes medieval Europe before and after coinage came into common usage, as well as some aspects of non-European societies.</p><p></p><p><a href="http://en.wikipedia.org/wiki/Feudalism" target="_blank">http://en.wikipedia.org/wiki/Feudalism</a></p><p></p><p>It might be worthwhile for you to take a look over how the word is defined and determine if you can add some qualifiers as a way to narrow down your options (and allow you to more easily describe things to your players). I think for a lot of people their setting flavor follows the <a href="http://www.loyno.edu/~seduffy/highmiddle.html" target="_blank">High Middle Ages (European)</a> with magic added on and real world religions replaced by whatever pantheon the setting dictates (and, perhaps, some addtional pagan religions on the fringes of society). For others, a Late Middle Ages, or even early Renaissance, (European) society is used and it is assumed that magic is prolific enough to make things much more progressive and pseudo-technological. Still for others, a High Fantasy approach has magic so copious that Feudal arrangements are unlikely to exist except as a veneer in some areas to allow for the trappings of Middle Ages Europe to be imitated. In the case of the latter it is best to just decide how you want things to look and then rationalize the trimmings retroactively.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 3551783, member: 10479"] The word "Feudal" has become so broadly used as to mean some very different things to different people in varying circumstance. Already in this thread, the discussion includes medieval Europe before and after coinage came into common usage, as well as some aspects of non-European societies. [url]http://en.wikipedia.org/wiki/Feudalism[/url] It might be worthwhile for you to take a look over how the word is defined and determine if you can add some qualifiers as a way to narrow down your options (and allow you to more easily describe things to your players). I think for a lot of people their setting flavor follows the [url=http://www.loyno.edu/~seduffy/highmiddle.html]High Middle Ages (European)[/url] with magic added on and real world religions replaced by whatever pantheon the setting dictates (and, perhaps, some addtional pagan religions on the fringes of society). For others, a Late Middle Ages, or even early Renaissance, (European) society is used and it is assumed that magic is prolific enough to make things much more progressive and pseudo-technological. Still for others, a High Fantasy approach has magic so copious that Feudal arrangements are unlikely to exist except as a veneer in some areas to allow for the trappings of Middle Ages Europe to be imitated. In the case of the latter it is best to just decide how you want things to look and then rationalize the trimmings retroactively. [/QUOTE]
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