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Please correct my understanding of a feudal army
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<blockquote data-quote="Alratan" data-source="post: 3553299" data-attributes="member: 14774"><p>It only takes a a slight twist to make it much more likely. Say that most PC classes require intensive training to enter (like historical Knights, intensively trained from age 7, as described above). This means that only the children of PCs classed (i.e the aristocracy/gentry) can generally become PC classed, as the others need their children working to produce the surplus required to maintain their protectors.</p><p></p><p>This is compounded by the difficulties in magic item access in a sensible context where there isn't the wealth of nations buried in a hole in the ground just outside the kingdom. Families will horde magic items accumulating and passing them on to the next generation to go out to accumulate more. Consider then that there is a 30% discount on magic items which only your family can use, so when commissioning magic you'd always want to ensure they had that property (also so they're less worth stealing).</p><p></p><p>Developing the idea in a more sinister direction - why do the fantasy feudal lords keep peasants around anyway? They don't need the food, any reasonably old lineage of aristo-adventureres will have procured items which magically produce food, and have access to food creation spells anyway. No, the key to remember is that willing people can donate their XP for magic item creation. That's what peasants in a fantasy world pay their tithes in, their own life force, which is used to fuel the rituals which empower and items which equip their guardian-masters. They do this willingly, because without sufficiently powerful protection, they're just prey to the next rampaging monster that comes along.</p><p></p><p>It's a little bit like the Runelords books, but with a much more pressing need for the peasants to donate, and a more versatile use of the donated life force.</p></blockquote><p></p>
[QUOTE="Alratan, post: 3553299, member: 14774"] It only takes a a slight twist to make it much more likely. Say that most PC classes require intensive training to enter (like historical Knights, intensively trained from age 7, as described above). This means that only the children of PCs classed (i.e the aristocracy/gentry) can generally become PC classed, as the others need their children working to produce the surplus required to maintain their protectors. This is compounded by the difficulties in magic item access in a sensible context where there isn't the wealth of nations buried in a hole in the ground just outside the kingdom. Families will horde magic items accumulating and passing them on to the next generation to go out to accumulate more. Consider then that there is a 30% discount on magic items which only your family can use, so when commissioning magic you'd always want to ensure they had that property (also so they're less worth stealing). Developing the idea in a more sinister direction - why do the fantasy feudal lords keep peasants around anyway? They don't need the food, any reasonably old lineage of aristo-adventureres will have procured items which magically produce food, and have access to food creation spells anyway. No, the key to remember is that willing people can donate their XP for magic item creation. That's what peasants in a fantasy world pay their tithes in, their own life force, which is used to fuel the rituals which empower and items which equip their guardian-masters. They do this willingly, because without sufficiently powerful protection, they're just prey to the next rampaging monster that comes along. It's a little bit like the Runelords books, but with a much more pressing need for the peasants to donate, and a more versatile use of the donated life force. [/QUOTE]
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