Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Please criticize and give advices to my 1st-level Wizard Build
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5065739" data-attributes="member: 82106"><p>You can make the attack any time it is triggered. Grease lasts the whole encounter and the triggered attack has no mention of a limit on how much it can be used. Every time a creature enters the Grease zone you can make an Int vs Ref attack on it and if it succeeds the target is prone and you slide them 2 squares. The trick is you make the attack as soon as they try to cross the zone and then slide them BACK out the way they came. Now they have to stand up and try again (or give up). This makes it VERY difficult for creatures to cross the zone. Given that it is difficult terrain even if the attack misses then the creature will need at least 10 movement to get across. Also consider what happens if someone pushes a creature INTO the zone, you get to trigger your attack and possibly knock them prone and slide them! Note also it is a Free Action and thus there is NO limit on how often you can use it or when you can use it. </p><p></p><p>Basically Grease makes a burst 2 zone that pretty well creates an area monsters cannot cross. Any monster attempting to do so is going to spend 2 movement actions inside the zone (unless it flies or its a very very fast monster). So its going to get hit with 2 Int vs Ref attacks (that have implement keyword BTW). Chances are slim they'll make it to the other side without getting hit. If they DO get hit then their movement is mostly negated by the slide AND they have to burn a move action just to stand again. </p><p></p><p>Basically Grease is almost the ultimate low level area denial spell. Nothing beats it. In the vast majority of cases it simply wins the encounter. Even in the open where the monsters can go around it will likely prove to be the decisive advantage if used reasonably. Note also that for YOUR side the area IS difficult terrain but still not really that hard to cross. Its even possible you could slide your own guys in it, though that would probably be a pretty strange thing to do.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5065739, member: 82106"] You can make the attack any time it is triggered. Grease lasts the whole encounter and the triggered attack has no mention of a limit on how much it can be used. Every time a creature enters the Grease zone you can make an Int vs Ref attack on it and if it succeeds the target is prone and you slide them 2 squares. The trick is you make the attack as soon as they try to cross the zone and then slide them BACK out the way they came. Now they have to stand up and try again (or give up). This makes it VERY difficult for creatures to cross the zone. Given that it is difficult terrain even if the attack misses then the creature will need at least 10 movement to get across. Also consider what happens if someone pushes a creature INTO the zone, you get to trigger your attack and possibly knock them prone and slide them! Note also it is a Free Action and thus there is NO limit on how often you can use it or when you can use it. Basically Grease makes a burst 2 zone that pretty well creates an area monsters cannot cross. Any monster attempting to do so is going to spend 2 movement actions inside the zone (unless it flies or its a very very fast monster). So its going to get hit with 2 Int vs Ref attacks (that have implement keyword BTW). Chances are slim they'll make it to the other side without getting hit. If they DO get hit then their movement is mostly negated by the slide AND they have to burn a move action just to stand again. Basically Grease is almost the ultimate low level area denial spell. Nothing beats it. In the vast majority of cases it simply wins the encounter. Even in the open where the monsters can go around it will likely prove to be the decisive advantage if used reasonably. Note also that for YOUR side the area IS difficult terrain but still not really that hard to cross. Its even possible you could slide your own guys in it, though that would probably be a pretty strange thing to do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Please criticize and give advices to my 1st-level Wizard Build
Top