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Character Builds & Optimization
Please criticize and give advices to my 1st-level Wizard Build
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<blockquote data-quote="Nifft" data-source="post: 5066049" data-attributes="member: 6562"><p>Thunderwave has saved my Wizard's butt several times. I've used it to push enemies into pits, and to push flankers off of the Fighter (so he could retreat). I've used it to push enemies away from my Wizard (so I could then go run behind the Fighter). It's also good that it targets Fortitude, since the most frequent critters who make it into melee range with my Wizard have been Skirmishers, and those have a low Fort defense.</p><p></p><p>It's an awesome power that's brilliant in practice.</p><p></p><p> My Wizard has won our party several fights by being the last dude standing. His HP suck, so his resilience is almost entirely due to not being hit. Armor helped greatly, as did the Shield spell, and his Staff of Defense class feature.</p><p></p><p>In my experience, getting +2 to AC for a single feat is a damn good use of that feat.</p><p></p><p> The truth of D&D is that monsters save more often than not, and powerful monsters -- the ones you actually care about putting down -- save VERY frequently. I tried to like Sleep, but it was usually a waste of an action.</p><p></p><p>It's a bad spell -- it is either mostly worthless (for most PCs), or utterly broken (in the hands of a twinked-out Orb Wizard). It should be removed from the game.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 5066049, member: 6562"] Thunderwave has saved my Wizard's butt several times. I've used it to push enemies into pits, and to push flankers off of the Fighter (so he could retreat). I've used it to push enemies away from my Wizard (so I could then go run behind the Fighter). It's also good that it targets Fortitude, since the most frequent critters who make it into melee range with my Wizard have been Skirmishers, and those have a low Fort defense. It's an awesome power that's brilliant in practice. My Wizard has won our party several fights by being the last dude standing. His HP suck, so his resilience is almost entirely due to not being hit. Armor helped greatly, as did the Shield spell, and his Staff of Defense class feature. In my experience, getting +2 to AC for a single feat is a damn good use of that feat. The truth of D&D is that monsters save more often than not, and powerful monsters -- the ones you actually care about putting down -- save VERY frequently. I tried to like Sleep, but it was usually a waste of an action. It's a bad spell -- it is either mostly worthless (for most PCs), or utterly broken (in the hands of a twinked-out Orb Wizard). It should be removed from the game. Cheers, -- N [/QUOTE]
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Please criticize and give advices to my 1st-level Wizard Build
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