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Character Builds & Optimization
Please criticize and give advices to my 1st-level Wizard Build
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5066750" data-attributes="member: 82106"><p>Interesting analysis Kerberian <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think it misses the intangible dimension though. The real purpose of the wizard is to disrupt the DM's battle plan. Getting in there first and slapping some nice conditions on some of the enemy or changing the terrain of the battlefield can have a HUGE impact. Its not possible of course to quantify that in terms of numbers. In fact I think this is a core issue with people's dissatisfaction with wizards is that of all classes the wizard is the one that can least be quantified in general. </p><p></p><p>I think of it like this. Suppose that first action you get to take is to drop say Storm Pillar into a spot where there is a choke point that controls access to the enemy being able to move some of their forces up to attack right away. Those forces may have to take the long way around or be blocked from being able to threaten the party's flank or rear. Even if its not that clear cut if you can delay 2 enemy melee combatants out of say 4 in the encounter for a round that can deny the enemy a good amount of action economy and make it a lot easier for the party ranger, rogue, etc to get in and flank those monsters that do manage to move up.</p><p></p><p>Its not a level of advantage that gives certainty in any way, you could still roll bad for your initiative and get nothing out of the feat or you could miss or there could simply be a situation where there's no real advantage to going first. </p><p></p><p>So yeah, I don't think Improved Initiative is decisively the only best choice of feat. Implement Expertise will always be very tempting of course and you can hardly go wrong taking it. Enlarge Spell is a pretty strong choice too. Arcane Reserves definitely deserves consideration as well. Some of the other racial arcane feats are interesting as well, like Twist the Arcane Fabric for an Eladrin wizard or Elven Arcane Precision for an elf wizard or Action Surge for a human wizard.</p><p></p><p>Its cool though, there's no one perfect formula for a build <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5066750, member: 82106"] Interesting analysis Kerberian :) I think it misses the intangible dimension though. The real purpose of the wizard is to disrupt the DM's battle plan. Getting in there first and slapping some nice conditions on some of the enemy or changing the terrain of the battlefield can have a HUGE impact. Its not possible of course to quantify that in terms of numbers. In fact I think this is a core issue with people's dissatisfaction with wizards is that of all classes the wizard is the one that can least be quantified in general. I think of it like this. Suppose that first action you get to take is to drop say Storm Pillar into a spot where there is a choke point that controls access to the enemy being able to move some of their forces up to attack right away. Those forces may have to take the long way around or be blocked from being able to threaten the party's flank or rear. Even if its not that clear cut if you can delay 2 enemy melee combatants out of say 4 in the encounter for a round that can deny the enemy a good amount of action economy and make it a lot easier for the party ranger, rogue, etc to get in and flank those monsters that do manage to move up. Its not a level of advantage that gives certainty in any way, you could still roll bad for your initiative and get nothing out of the feat or you could miss or there could simply be a situation where there's no real advantage to going first. So yeah, I don't think Improved Initiative is decisively the only best choice of feat. Implement Expertise will always be very tempting of course and you can hardly go wrong taking it. Enlarge Spell is a pretty strong choice too. Arcane Reserves definitely deserves consideration as well. Some of the other racial arcane feats are interesting as well, like Twist the Arcane Fabric for an Eladrin wizard or Elven Arcane Precision for an elf wizard or Action Surge for a human wizard. Its cool though, there's no one perfect formula for a build :) [/QUOTE]
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