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Please critiqe my house rules.
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<blockquote data-quote="Quasqueton" data-source="post: 1783956" data-attributes="member: 3854"><p>Li Shenron, thanks for the item by item review.</p><p></p><p>I don't understand this.</p><p></p><p>I did this mainly because I've seen really bad things happen by a single or couple of bad rolls (TPKs, plot-important character death, etc.). I'd prefer the PCs survive/succeed because of spending LPs, than have them die/fail because of a ridiculously bad die roll. I'd rather the PCs live and learn that doing something was really dumb, than have them die as a result. The Players will learn the lesson anyway (in theory), but I'd like to keep the campaign going with the same characters. [I don't fudge, and we let the dice fall as they may.]</p><p></p><p>I'd rather the PCs emerge from the fight with the BBEG battered and worn, having spent all their luck, than have a TPK, and need to make new characters. One makes a good story without breaking/ignoring the rules of the game, the other is just aggravating.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1783956, member: 3854"] Li Shenron, thanks for the item by item review. I don't understand this. I did this mainly because I've seen really bad things happen by a single or couple of bad rolls (TPKs, plot-important character death, etc.). I'd prefer the PCs survive/succeed because of spending LPs, than have them die/fail because of a ridiculously bad die roll. I'd rather the PCs live and learn that doing something was really dumb, than have them die as a result. The Players will learn the lesson anyway (in theory), but I'd like to keep the campaign going with the same characters. [I don't fudge, and we let the dice fall as they may.] I'd rather the PCs emerge from the fight with the BBEG battered and worn, having spent all their luck, than have a TPK, and need to make new characters. One makes a good story without breaking/ignoring the rules of the game, the other is just aggravating. Quasqueton [/QUOTE]
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