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Please Critique - Fighter/Barbarian Build
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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5822205" data-attributes="member: 73201"><p><strong>Background:</strong></p><p>After some internal deliberation I decided to go with a human Barbarian (wild rager), wielding a 2h falchion, who conforms to become a fighter after level 2. So we are starting out at barb 2/ ftr 2. I know that the Wild Rager isn't the best choice for a 2 level dip, but I'm doing it for strictly role-playing reasons to give my character a background story and some added flavor. I'm just looking for some people to critique my current build. </p><p></p><p><strong>Party Makeup:</strong></p><p>Level 4 Monk</p><p>Level 4 Oracle of Flames</p><p>Level 4 Witch</p><p>Level 2/2 Alch/Magus (just first 2 levels of Alch)</p><p>Level 2/2 Barb/Fighter (me of course)</p><p></p><p><strong>Misc:</strong></p><p>I won't bore you with stats or traits, just the feats that I'm looking at. I'm happy with the stats rolled and traits I've picked up. We are playing in the Serpent Skulls adventure path.</p><p></p><p><strong>Premise of the Build:</strong></p><p>The premise of this build and why I'm asking for help is that I'm going for a guy who gets up in the grills of the casters and/or ranged attackers and just destroys them with little or no possibility of going into his uncontrolled rage and hitting his allies. He won't let the enemies get away from him either or they will pay a huge price for trying.</p><p></p><p><strong>Build Concept:</strong></p><p>*Level (ftr/barb)</p><p>2/2: Power Attack</p><p>2/2: Furious Focus</p><p>2/2: Iron Will (retrained to Lunge @ level 4/2)</p><p>2/2: Step Up</p><p>2/2: Weapon Focus (Falchion)</p><p>3/2: Following Step</p><p>4/2: Monkey Lunge</p><p>5/2: Step Up & Strike</p><p>6/2: Weapon Specialization (Falchion)</p><p>7/2: Improved Critical (re-training at level 8/2 back to Iron Will if I can get Keen)</p><p>8/2: Critical Focus </p><p>9/2: Bleeding Critical</p><p>10/2: Greater Weapon Focus (Falchion)</p><p>11/2: Staggering Critical</p><p>12/2: Greater Weapon Specialization (Falchion)</p><p>13/2: Penetrating Strike</p><p>14/2: Critical Mastery</p><p>15/2: Combat Reflexes</p><p>16/2: Greater Penetrating Strike</p><p>17/2: Stunning Critical</p><p>18/2: Gore Fiend</p><p></p><p>Please feel free to tear it apart or let me know what you think of it and at what levels something might be better suited for the feats to be placed in or retrained. I'm very open to anything that might improve it.</p><p></p><p>Thanks in advance!</p><p></p><p>Trav</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5822205, member: 73201"] [B]Background:[/B] After some internal deliberation I decided to go with a human Barbarian (wild rager), wielding a 2h falchion, who conforms to become a fighter after level 2. So we are starting out at barb 2/ ftr 2. I know that the Wild Rager isn't the best choice for a 2 level dip, but I'm doing it for strictly role-playing reasons to give my character a background story and some added flavor. I'm just looking for some people to critique my current build. [B]Party Makeup:[/B] Level 4 Monk Level 4 Oracle of Flames Level 4 Witch Level 2/2 Alch/Magus (just first 2 levels of Alch) Level 2/2 Barb/Fighter (me of course) [B]Misc:[/B] I won't bore you with stats or traits, just the feats that I'm looking at. I'm happy with the stats rolled and traits I've picked up. We are playing in the Serpent Skulls adventure path. [B]Premise of the Build:[/B] The premise of this build and why I'm asking for help is that I'm going for a guy who gets up in the grills of the casters and/or ranged attackers and just destroys them with little or no possibility of going into his uncontrolled rage and hitting his allies. He won't let the enemies get away from him either or they will pay a huge price for trying. [B]Build Concept:[/B] *Level (ftr/barb) 2/2: Power Attack 2/2: Furious Focus 2/2: Iron Will (retrained to Lunge @ level 4/2) 2/2: Step Up 2/2: Weapon Focus (Falchion) 3/2: Following Step 4/2: Monkey Lunge 5/2: Step Up & Strike 6/2: Weapon Specialization (Falchion) 7/2: Improved Critical (re-training at level 8/2 back to Iron Will if I can get Keen) 8/2: Critical Focus 9/2: Bleeding Critical 10/2: Greater Weapon Focus (Falchion) 11/2: Staggering Critical 12/2: Greater Weapon Specialization (Falchion) 13/2: Penetrating Strike 14/2: Critical Mastery 15/2: Combat Reflexes 16/2: Greater Penetrating Strike 17/2: Stunning Critical 18/2: Gore Fiend Please feel free to tear it apart or let me know what you think of it and at what levels something might be better suited for the feats to be placed in or retrained. I'm very open to anything that might improve it. Thanks in advance! Trav [/QUOTE]
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