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Please Critique - Fighter/Barbarian Build
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5822983" data-attributes="member: 35909"><p>Iron Will is not a combat feat, so you can't take it as a Fighter bonus feat and thus can't retrain it later. If you take it, you'd stuck with it. I'd recommend ditching it unless you really don't feel feat starved.</p><p></p><p>Monkey Lunge is awful, don't take it. Saving 2 AC for the cost of a feat and not full attacking (and I understand a lot of times you could not have anyway, but still) is not worth it.</p><p></p><p>Bleeding Critical...I get that you want to see some quick return on spending a feat on Critical Focus, which is clearly a feat tax. Just consider putting both off a level or whatever, so you can make Crit Focus your general feat and Bleeding Crit your Fighter feat, to swap for a better critical feat later. I just don't see it holding up as useful by higher levels (or, since Staggering Crit is available at ECL 13, just delay the whole thing till around then, Focus at level 10/2 and Staggering at level 11/2, and skip Bleeding entirely).</p><p></p><p>I would take Penetrating Strike at Fighter 12 over Greater Focus, just seems more useful to me.</p><p></p><p>What is Combat Reflexes doing in the build, and so late? Without reach or some trick to fuel lots of AoOs, it's much less useful, and if it were useful you'd want it earlier. Am I missing something you gain to get more AoOs around that level? Don't just take CR because you feel like you should, it should have a purpose, like if you were a trip build. Is it for the Step Up line? If so, you want it earlier.</p><p></p><p>I'd take Stunning Critical immediately at level 17 (level 15/2), if you've built up for critting, that one is really strong, no sense in delaying it.</p><p></p><p>Gore Fiend seems weak and unnecessary, and for some reason I thought you were Human, not Half-Orc. Get Extra Rage if you feel like you don't have enough rounds, and take it sooner than level 20. Your Uncontrolled Rage should stretch your Rage out plenty, though.</p><p></p><p></p><p></p><p>Other suggested feats:</p><p></p><p><a href="http://www.d20pfsrd.com/feats/combat-feats/pin-down-combat" target="_blank">Pin Down</a>. It's MUCH better for a reach fighter, but you might find it useful. Wouldn't be able to take it till at least level 11/2, though. Perhaps as a fighter feat swap.</p><p></p><p>Either you or the Magus may want <a href="http://www.d20pfsrd.com/feats/general-feats/butterfly-s-sting-critical" target="_blank">Butterfly's Sting</a>. It's odd, being a critical feat that's not a combat feat nor requires Critical Focus, the annoying part is that it requires Expertise. Not sure who'd be better with it. Him to fuel your critical feats at higher levels, or you to help him critical with spells. If you decide to do a trip build and thus need expertise anyway, consider it.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5822983, member: 35909"] Iron Will is not a combat feat, so you can't take it as a Fighter bonus feat and thus can't retrain it later. If you take it, you'd stuck with it. I'd recommend ditching it unless you really don't feel feat starved. Monkey Lunge is awful, don't take it. Saving 2 AC for the cost of a feat and not full attacking (and I understand a lot of times you could not have anyway, but still) is not worth it. Bleeding Critical...I get that you want to see some quick return on spending a feat on Critical Focus, which is clearly a feat tax. Just consider putting both off a level or whatever, so you can make Crit Focus your general feat and Bleeding Crit your Fighter feat, to swap for a better critical feat later. I just don't see it holding up as useful by higher levels (or, since Staggering Crit is available at ECL 13, just delay the whole thing till around then, Focus at level 10/2 and Staggering at level 11/2, and skip Bleeding entirely). I would take Penetrating Strike at Fighter 12 over Greater Focus, just seems more useful to me. What is Combat Reflexes doing in the build, and so late? Without reach or some trick to fuel lots of AoOs, it's much less useful, and if it were useful you'd want it earlier. Am I missing something you gain to get more AoOs around that level? Don't just take CR because you feel like you should, it should have a purpose, like if you were a trip build. Is it for the Step Up line? If so, you want it earlier. I'd take Stunning Critical immediately at level 17 (level 15/2), if you've built up for critting, that one is really strong, no sense in delaying it. Gore Fiend seems weak and unnecessary, and for some reason I thought you were Human, not Half-Orc. Get Extra Rage if you feel like you don't have enough rounds, and take it sooner than level 20. Your Uncontrolled Rage should stretch your Rage out plenty, though. Other suggested feats: [url=http://www.d20pfsrd.com/feats/combat-feats/pin-down-combat]Pin Down[/url]. It's MUCH better for a reach fighter, but you might find it useful. Wouldn't be able to take it till at least level 11/2, though. Perhaps as a fighter feat swap. Either you or the Magus may want [url=http://www.d20pfsrd.com/feats/general-feats/butterfly-s-sting-critical]Butterfly's Sting[/url]. It's odd, being a critical feat that's not a combat feat nor requires Critical Focus, the annoying part is that it requires Expertise. Not sure who'd be better with it. Him to fuel your critical feats at higher levels, or you to help him critical with spells. If you decide to do a trip build and thus need expertise anyway, consider it. [/QUOTE]
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