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Please Critique - Fighter/Barbarian Build
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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5823230" data-attributes="member: 73201"><p>Okay so this is how it looks right now trying to optimize and still utilize the step up & strike along with the critical line and pump out the most consistent damage I can think of, but now I'm not sure what to do with a few feat slots. I don't read the Step Up to allow AoO, it's a 5 ft step which in itself is not giving an AoO and the FS makes it a free 10ft step, but my DM may think differently so I'll definitely check with him on what he thinks can be done, which may change my build considerably.</p><p></p><p>Funny you bring up Dreadful Carnage, I was JUST looking at it again and decided to put it back into the build since - as you said - I already have Furious Focus and it's a nice little bonus. </p><p></p><p>My only concern about this feat is:</p><p>*If I am in a rage and knock an enemy down to 0 hp</p><p>**I must roll a WILL save to keep uncontrolled rage confusion at bay...</p><p>***I fail my WILL save and got into an Uncontrolled Rage</p><p>*At the same time that I roll the WILL save, I make an Immediate Intimidate check against all enemies within 30 feet of me when I knock the enemy down to 0 hp...</p><p>**If I'm confused, does this Intimidate Check potentially affect my ALLIES?</p><p></p><p>So this is how I have it built right now after the discussion, not sure what would help at the other levels with the "????" in them.</p><p></p><p>2/2: Power Attack</p><p>2/2: Furious Focus</p><p>2/2: Iron Will</p><p>2/2: Step Up</p><p>2/2: Weapon Focus</p><p>3/2: Following Step</p><p>4/2: Step Up & Strike</p><p>5/2: Combat Reflexes (to take advantage of SU&S AoOs)</p><p>6/2: Weapon Specialization</p><p>7/2: Improved Critical to <strong>Lunge</strong></p><p>8/2: Critical Focus - (Swap IC to Lunge above if I get Keen)</p><p>9/2: Greater Weapon Focus</p><p>10/2: Dreadful Carnage /Lunge if No Keen (keeping my intimidate skill maxed)</p><p>11/2: Staggering Critical</p><p>12/2: Greater Weapon Specialization (because not everything has DR or specific DR)</p><p>13/2: Penetrating Strike</p><p>14/2: ???? - Dreadful Carnage here if no keen & unable to swap lunge earlier.</p><p>15/2: Stunning Critical</p><p>16/2: Greater Penetrating Strike</p><p>17/2: ????</p><p>18/2: ????</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5823230, member: 73201"] Okay so this is how it looks right now trying to optimize and still utilize the step up & strike along with the critical line and pump out the most consistent damage I can think of, but now I'm not sure what to do with a few feat slots. I don't read the Step Up to allow AoO, it's a 5 ft step which in itself is not giving an AoO and the FS makes it a free 10ft step, but my DM may think differently so I'll definitely check with him on what he thinks can be done, which may change my build considerably. Funny you bring up Dreadful Carnage, I was JUST looking at it again and decided to put it back into the build since - as you said - I already have Furious Focus and it's a nice little bonus. My only concern about this feat is: *If I am in a rage and knock an enemy down to 0 hp **I must roll a WILL save to keep uncontrolled rage confusion at bay... ***I fail my WILL save and got into an Uncontrolled Rage *At the same time that I roll the WILL save, I make an Immediate Intimidate check against all enemies within 30 feet of me when I knock the enemy down to 0 hp... **If I'm confused, does this Intimidate Check potentially affect my ALLIES? So this is how I have it built right now after the discussion, not sure what would help at the other levels with the "????" in them. 2/2: Power Attack 2/2: Furious Focus 2/2: Iron Will 2/2: Step Up 2/2: Weapon Focus 3/2: Following Step 4/2: Step Up & Strike 5/2: Combat Reflexes (to take advantage of SU&S AoOs) 6/2: Weapon Specialization 7/2: Improved Critical to [B]Lunge[/B] 8/2: Critical Focus - (Swap IC to Lunge above if I get Keen) 9/2: Greater Weapon Focus 10/2: Dreadful Carnage /Lunge if No Keen (keeping my intimidate skill maxed) 11/2: Staggering Critical 12/2: Greater Weapon Specialization (because not everything has DR or specific DR) 13/2: Penetrating Strike 14/2: ???? - Dreadful Carnage here if no keen & unable to swap lunge earlier. 15/2: Stunning Critical 16/2: Greater Penetrating Strike 17/2: ???? 18/2: ???? [/QUOTE]
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