Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Please Critique my 10 House Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 4789085" data-attributes="member: 14506"><p><span style="font-size: 18px">House Rules</span></p><p><span style="font-size: 12px">HR#1: At-Will Powers as Encounter Powers</span></p><p><strong>At-Will Powers</strong></p><p>All level 1 attack at-will powers become encounter powers with their 21st level damage. Utility at-will powers remain unchanged. Characters select three encounter powers at 1st level instead of one.</p><p></p><p><strong>Half-Elf</strong></p><p>Dilettante racial feature allows you to select an encounter power from another class and use it as an encounter power.</p><p></p><p><strong>Human</strong></p><p>Bonus at-will power racial feature allows you to select a bonus encounter power from your classes encounter powers.</p><p></p><p><strong>Ranger</strong></p><p>The twin strike at-will power is deleted.</p><p></p><p><strong>Changed Feats</strong></p><p><strong>Heavy Blade Opportunity</strong></p><p>You can use an encounter power with this feat.</p><p></p><p><strong>Arcane Initiate</strong></p><p>You know all of the Wizard cantrips instead of a Wizard’s level 1 at-will attack power and you can use any one cantrip as an encounter power.</p><p></p><p><strong>Pact Initiate</strong></p><p>You gain the ability to once per encounter curse an opponent this curse gives no bonus damage but you gain the pact boon when they die instead of the level 1 at-will attack power.</p><p></p><p><strong>New Feat</strong></p><p><strong>Arcane Strike</strong></p><p>Prerequisite: Arcane</p><p>Benefit: you gain an at-will magical attack that allows you to shoot a range 20, 1d8 damage attack using your best stat against the targets reflexes defense. This is considered a basic attack, has the implement keyword and is considered casting a spell.</p><p></p><p><span style="font-size: 12px">HR#2: Channel Divinity Diversity</span></p><p><strong>Cleric </strong></p><p>Channel Divinity class features can be replaced with any of the Channel Divinity feats or Paladin Channel Divinity class features.</p><p></p><p><strong>Paladin</strong></p><p>Channel Divinity class features can be replaced with any of the Channel Divinity feats or Cleric Channel Divinity class features.</p><p></p><p><span style="font-size: 12px">HR#3: Daily Encounter Powers</span></p><p>All daily powers (daily magic item, and daily utility powers too) become encounter powers and are referred to as daily encounter powers. Their first use for the day is free, after that they may be used by spending an action point. Each may only ever be used once during an encounter similar to encounter powers.</p><p></p><p><strong>Action Points </strong></p><p>Action points cannot be used to gain an extra standard action.</p><p></p><p><strong>Milestones</strong></p><p>Milestones are removed. You get 1 action point per encounter. </p><p></p><p><span style="font-size: 12px">HR#4: More INT Based Skills</span></p><p>Dungeoneering, Heal and Nature skill are INT based skills.</p><p>History skill has Humanoid monster type instead of Nature.</p><p></p><p><span style="font-size: 12px">HR#5: Removed Feat Requirements</span></p><p>All feat ability prerequisites and tier requirements are removed.</p><p></p><p><span style="font-size: 12px">HR#6: Weapon Changes</span></p><p>Staff and Quarterstaff are mechanically the same and are versatile one-handed weapons.</p><p>Rod and Club are mechanically the same and are off-hand weapons.</p><p>Off-hand weapons can be used with DEX or STR.</p><p>All two-handed weapons gain the Versatile weapon property.</p><p>A two-handed weapon wielded in one hand is considered a weapon of the wrong size.</p><p>Small weapon property is removed.</p><p>Weapons are sized to the wielder, wrong sized weapons give you no proficiency bonus and you cannot use a weapon of two or more sizes from you.</p><p></p><p><span style="font-size: 12px">HR#7: Equipment and Magic Item Slots</span></p><p><strong>Implement (2)</strong></p><p>Weapons, shields, holy symbols, wands, rods, staffs, orbs</p><p><strong>Head (1)</strong></p><p>Helms, hats, crowns, circlets, headbands</p><p><strong>Body (1)</strong></p><p>Armors, robes, suits, clothes</p><p><strong>Back (1)</strong></p><p>Cloaks, mantles, wings, capes</p><p><strong>Hands (1)</strong></p><p>Gloves, gauntlets</p><p><strong>Feet (1)</strong></p><p>Boots, sandals, slippers, shoes</p><p><strong>Miscellaneous (4)</strong></p><p>Jewelry (necklace, amulet, periapt, gem, stone, pearl, etc), bracers, armbands, goggles, eyes, masks, rings, belts, girdles</p><p><strong>Wondrous (any)</strong></p><p></p><p><span style="font-size: 12px">HR#8: Fix Stat Polarity</span></p><p><strong>Defenses</strong></p><p>Choose your three best stats for your three defenses, Fortitude, Reflexes/AC and Will. Once assigned these may not be changed.</p><p></p><p><span style="font-size: 12px">HR#9: Fix Grind</span></p><p><strong>Damage Rolls</strong></p><p>You and monsters add half of their level to all damage rolls.</p><p></p><p><strong>Monsters</strong></p><p>Monsters have their bloodied value in HP.</p><p></p><p><span style="font-size: 12px">HR#10: Improved Basic Attacks</span></p><p>Basic Attacks are based on your best stat.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4789085, member: 14506"] [SIZE="5"]House Rules[/SIZE] [SIZE="3"]HR#1: At-Will Powers as Encounter Powers[/SIZE] [B]At-Will Powers[/B] All level 1 attack at-will powers become encounter powers with their 21st level damage. Utility at-will powers remain unchanged. Characters select three encounter powers at 1st level instead of one. [B]Half-Elf[/B] Dilettante racial feature allows you to select an encounter power from another class and use it as an encounter power. [B]Human[/B] Bonus at-will power racial feature allows you to select a bonus encounter power from your classes encounter powers. [B]Ranger[/B] The twin strike at-will power is deleted. [B]Changed Feats[/B] [B]Heavy Blade Opportunity[/B] You can use an encounter power with this feat. [B]Arcane Initiate[/B] You know all of the Wizard cantrips instead of a Wizard’s level 1 at-will attack power and you can use any one cantrip as an encounter power. [B]Pact Initiate[/B] You gain the ability to once per encounter curse an opponent this curse gives no bonus damage but you gain the pact boon when they die instead of the level 1 at-will attack power. [B]New Feat Arcane Strike[/B] Prerequisite: Arcane Benefit: you gain an at-will magical attack that allows you to shoot a range 20, 1d8 damage attack using your best stat against the targets reflexes defense. This is considered a basic attack, has the implement keyword and is considered casting a spell. [SIZE="3"]HR#2: Channel Divinity Diversity[/SIZE] [B]Cleric [/B] Channel Divinity class features can be replaced with any of the Channel Divinity feats or Paladin Channel Divinity class features. [B]Paladin[/B] Channel Divinity class features can be replaced with any of the Channel Divinity feats or Cleric Channel Divinity class features. [SIZE="3"]HR#3: Daily Encounter Powers[/SIZE] All daily powers (daily magic item, and daily utility powers too) become encounter powers and are referred to as daily encounter powers. Their first use for the day is free, after that they may be used by spending an action point. Each may only ever be used once during an encounter similar to encounter powers. [B]Action Points [/B] Action points cannot be used to gain an extra standard action. [B]Milestones[/B] Milestones are removed. You get 1 action point per encounter. [SIZE="3"]HR#4: More INT Based Skills[/SIZE] Dungeoneering, Heal and Nature skill are INT based skills. History skill has Humanoid monster type instead of Nature. [SIZE="3"]HR#5: Removed Feat Requirements[/SIZE] All feat ability prerequisites and tier requirements are removed. [SIZE="3"]HR#6: Weapon Changes[/SIZE] Staff and Quarterstaff are mechanically the same and are versatile one-handed weapons. Rod and Club are mechanically the same and are off-hand weapons. Off-hand weapons can be used with DEX or STR. All two-handed weapons gain the Versatile weapon property. A two-handed weapon wielded in one hand is considered a weapon of the wrong size. Small weapon property is removed. Weapons are sized to the wielder, wrong sized weapons give you no proficiency bonus and you cannot use a weapon of two or more sizes from you. [SIZE="3"]HR#7: Equipment and Magic Item Slots[/SIZE] [B]Implement (2)[/B] Weapons, shields, holy symbols, wands, rods, staffs, orbs [B]Head (1)[/B] Helms, hats, crowns, circlets, headbands [B]Body (1)[/B] Armors, robes, suits, clothes [B]Back (1)[/B] Cloaks, mantles, wings, capes [B]Hands (1)[/B] Gloves, gauntlets [B]Feet (1)[/B] Boots, sandals, slippers, shoes [B]Miscellaneous (4)[/B] Jewelry (necklace, amulet, periapt, gem, stone, pearl, etc), bracers, armbands, goggles, eyes, masks, rings, belts, girdles [B]Wondrous (any)[/B] [SIZE="3"]HR#8: Fix Stat Polarity[/SIZE] [B]Defenses[/B] Choose your three best stats for your three defenses, Fortitude, Reflexes/AC and Will. Once assigned these may not be changed. [SIZE="3"]HR#9: Fix Grind[/SIZE] [B]Damage Rolls[/B] You and monsters add half of their level to all damage rolls. [B]Monsters[/B] Monsters have their bloodied value in HP. [SIZE="3"]HR#10: Improved Basic Attacks[/SIZE] Basic Attacks are based on your best stat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Please Critique my 10 House Rules
Top