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Please Critique my 10 House Rules
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<blockquote data-quote="Sadrik" data-source="post: 4791413" data-attributes="member: 14506"><p>No I was not aware of that feat. Since the at-will becomes a 2d10 encounter power, I don't want to give them that. </p><p></p><p>Perhaps, the feat should allow them to curse someone for the boon bonus when they die but this curse offers no bonus damage to the target this would be 1/encounter.</p><p></p><p>Actually I like that.</p><p></p><p></p><p>I agree the one round haste, is very powerful and can give you a leg up tactically when needed, no argument there. In the case of the game feel that I am going for I think that it is more important for the APs to have a different meaning. I don't want the players to struggle over the choice of burning an AP to haste or burning it to recall a daily. In this case I think thematically it should be limited to the Dailies.</p><p></p><p></p><p>Ah, see I think that WIS based skills get called for all the time (Insight and Perception) and INT based skills rarely get called for as much, this may be dependant on the game. But from my many years of gaming the most called for skill check is a perception type check. So to *balance* the stats skills I would move the "knowledge" skills under one roof. And I understand YMMV.</p><p></p><p></p><p>I fundamentally believe in the sandbox approach to gaming and giving a minor leg up from accessing 21st level feats at 1st level so be it. The sandbox is out there and they can go play with those tough monsters, if they want...</p><p></p><p></p><p>I have opted to remove my superior weapons as military weapons rules. It just leads to confusion at no new play style or true diversity of options gained. Additionally I know there are new weapons out there that I have not seen yet in AV and this rule might not balance right with them.</p><p></p><p></p><p>I added in the feat that I spoke about in another thread. I'll edit my initial post with the updates. Essentially, it allows an arcane class to get a 1d8 ranged 20 basic attack that uses their prime stat. In this way arcane characters can at-will do a minor [W] like attack.</p><p></p><p></p><p>This is true, but the descriptions of the powers often get in the way of page 42 effects and yes I know the descriptions have no effect on game play (and that is too bad btw).</p><p></p><p></p><p>Basic attacks are effective in this version, now Gandalf can fight with his smarts and Aragorn can fight with his strength and Frodo with his quickness. It is all good, the game should not suffer because of poorly placed stats.</p><p></p><p></p><p>I would not define them as, "Sadrik's neuter the wizard druid warlock rules" See my edited first post and see how that sits with you.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4791413, member: 14506"] No I was not aware of that feat. Since the at-will becomes a 2d10 encounter power, I don't want to give them that. Perhaps, the feat should allow them to curse someone for the boon bonus when they die but this curse offers no bonus damage to the target this would be 1/encounter. Actually I like that. I agree the one round haste, is very powerful and can give you a leg up tactically when needed, no argument there. In the case of the game feel that I am going for I think that it is more important for the APs to have a different meaning. I don't want the players to struggle over the choice of burning an AP to haste or burning it to recall a daily. In this case I think thematically it should be limited to the Dailies. Ah, see I think that WIS based skills get called for all the time (Insight and Perception) and INT based skills rarely get called for as much, this may be dependant on the game. But from my many years of gaming the most called for skill check is a perception type check. So to *balance* the stats skills I would move the "knowledge" skills under one roof. And I understand YMMV. I fundamentally believe in the sandbox approach to gaming and giving a minor leg up from accessing 21st level feats at 1st level so be it. The sandbox is out there and they can go play with those tough monsters, if they want... I have opted to remove my superior weapons as military weapons rules. It just leads to confusion at no new play style or true diversity of options gained. Additionally I know there are new weapons out there that I have not seen yet in AV and this rule might not balance right with them. I added in the feat that I spoke about in another thread. I'll edit my initial post with the updates. Essentially, it allows an arcane class to get a 1d8 ranged 20 basic attack that uses their prime stat. In this way arcane characters can at-will do a minor [W] like attack. This is true, but the descriptions of the powers often get in the way of page 42 effects and yes I know the descriptions have no effect on game play (and that is too bad btw). Basic attacks are effective in this version, now Gandalf can fight with his smarts and Aragorn can fight with his strength and Frodo with his quickness. It is all good, the game should not suffer because of poorly placed stats. I would not define them as, "Sadrik's neuter the wizard druid warlock rules" See my edited first post and see how that sits with you. [/QUOTE]
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