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Please Critique my 10 House Rules
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<blockquote data-quote="Garthanos" data-source="post: 4792046" data-attributes="member: 82504"><p>Much better, my Swordmage can do some interesting things with that.</p><p>slice from a distance, or cutting the air or throwing the blade in a spinning swirl and comes back to you.</p><p></p><p>Your feat could be named Battle magic. </p><p></p><p>I think your feat needs to enable chosing a damage type when you take it. We can look at metamagic feats which are similar to weapon proficiencies ;-).</p><p></p><p>Anybody who thought it wasnt worth a feat should consider you are able to attack competently at range without a weapon or ammo, a warrior could improvise rocks to throw at range.. but he gets improvised weapon damage looses proficiency benefits etc., and you don't.</p><p></p><p>You could make the feat something you can trade in Ritual Caster for that would be fun ... Either you emphasize rituals or fast cast battle stuff.</p><p>Though it would keep arcanist casters feeling closer to the 4e classes if you simply allowed all arcane spell casting classes to use it free. You might give everybody an extra feat so for arcane casters it was just a fairly obvious choice... not the only one and everyone could see that extra feat becomes compensation for some at wills lost if they want ;-)</p><p></p><p>Or you could make it a free feat if the Arcane Caster takes Implement Dependency Flaw so they basically are truly unarmed if they aren't using an implement. There are certainly some worlds of fiction where that is a known issue. Take away the witches mage stone and she can't do any magic or atleast it all could do half damage and be at -2 on attack rolls.</p><p></p><p> </p><p></p><p>I guess forcing players to come up with imaginative applications or be neutered back to only basic attack effects is an option. (I still prefer teaching them how to use the at-wills in a versatile imaginative way)</p><p></p><p></p><p></p><p>Well of course you wouldn't ;-), but you have to be goaded in to bringing in something that makes them not feel as much like another I wish I was playing 3.5 so lets rip off the wizards at low levels. </p><p></p><p>OK, now other differences aside, are you sure your numbers won't crunch in to really overly fast battles. The very fast resolution might make things feel very swingy... ie the dice become boom very few die rolls make things unpleasant, somewhat longer battles have a buffer effect on this.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4792046, member: 82504"] Much better, my Swordmage can do some interesting things with that. slice from a distance, or cutting the air or throwing the blade in a spinning swirl and comes back to you. Your feat could be named Battle magic. I think your feat needs to enable chosing a damage type when you take it. We can look at metamagic feats which are similar to weapon proficiencies ;-). Anybody who thought it wasnt worth a feat should consider you are able to attack competently at range without a weapon or ammo, a warrior could improvise rocks to throw at range.. but he gets improvised weapon damage looses proficiency benefits etc., and you don't. You could make the feat something you can trade in Ritual Caster for that would be fun ... Either you emphasize rituals or fast cast battle stuff. Though it would keep arcanist casters feeling closer to the 4e classes if you simply allowed all arcane spell casting classes to use it free. You might give everybody an extra feat so for arcane casters it was just a fairly obvious choice... not the only one and everyone could see that extra feat becomes compensation for some at wills lost if they want ;-) Or you could make it a free feat if the Arcane Caster takes Implement Dependency Flaw so they basically are truly unarmed if they aren't using an implement. There are certainly some worlds of fiction where that is a known issue. Take away the witches mage stone and she can't do any magic or atleast it all could do half damage and be at -2 on attack rolls. I guess forcing players to come up with imaginative applications or be neutered back to only basic attack effects is an option. (I still prefer teaching them how to use the at-wills in a versatile imaginative way) Well of course you wouldn't ;-), but you have to be goaded in to bringing in something that makes them not feel as much like another I wish I was playing 3.5 so lets rip off the wizards at low levels. OK, now other differences aside, are you sure your numbers won't crunch in to really overly fast battles. The very fast resolution might make things feel very swingy... ie the dice become boom very few die rolls make things unpleasant, somewhat longer battles have a buffer effect on this. [/QUOTE]
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