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Please critique my cultural caste (racial) traits
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<blockquote data-quote="gweinel" data-source="post: 6973920" data-attributes="member: 2165"><p>In my homebrew world i don't have different races (elves, dwarves, etc), but different cultures which work exactly as races. </p><p></p><p>One of these cultures is Chattigar, which is very strictly caste based. </p><p></p><p>The higher caste, Aatma, is related with the spiritual guiding of Chattigar and most of its member are priests, wizards, sorcerers and warlocks. These have no class restriction. </p><p></p><p>The second in hierarchy is the Hathiyaars who are the administrative and military leaders of the people. These follow a more martial path and are not permitted to become priests priests, wizards, sorcerers and warlocks (although they can follow other spellcasting classes like bards (especially valor), druids and paladins).</p><p></p><p>The third caste are Sevaks and consist the vast majority of the Chattigar society. They are all the workers, farmers, soldiers, artisans, etc. Both males and females get a rigorously military training. They have the same class restriction as the Hathiyaars. </p><p></p><p>The forth and last caste are the Ajaati, the outcasts. They don't have privileges and they are living at the outskirts of society. Many can't stand this harsh life and take the road living like nomads roaming the world (like Vistani). These have no class restriction, but they regarded worse than animals.</p><p></p><p>What I want of you is to critique the power level of these traits. Are these too strong? Too weak? Too situational? Too ...anything that you does't like?</p><p></p><p>Anyway, here is the cultural traits of Chattigar people. </p><p></p><p><strong>Variant Chattigar Trait:</strong> Choose your caste:</p><p></p><p></p><p><strong><span style="font-size: 15px">Aatma</span></strong></p><p></p><p><strong>Ability Score Increase: </strong>Your Charisma, Dexterity and Wisdom score increases by 1</p><p></p><p><strong>Nayak skill: </strong>You gain proficiency in Religion or Arcana skill</p><p></p><p><strong>Masters of Creation, Masters of Destruction, Masters of Time:</strong> Your non cantrip divine healing spells heal one die more hit points, your non cantrip arcane damaging spells deal one die more damage and all your spells and the casting time of your rituals is 5 minutes instead of 10. </p><p></p><p><strong><span style="font-size: 15px">Hathiyaar nayak</span></strong></p><p></p><p><strong>Ability Score Increase:</strong> Your Charisma score increases by 2 and Dexterity score is increases by 1 </p><p></p><p><strong>Nayak skill:</strong> You gain proficiency in Persuasion skill</p><p></p><p><strong>No fear under Hathiyaar rule: </strong>You have been raised as a leader and your skills in guiding the people in battle are unquestionable. Your mere presence inspires your comrades and your orders and shouts can rouse your friends even when their mind is tired or affected by spells. </p><p>As a bonus action on your turn you can choose and rouse an ally within 60’ who can hear you. As a reaction he can reroll a failed mind affecting saving throw. </p><p>Alternatively, as a bonus action you can choose and inspire an ally within 60’ who can hear you to overcome exhaustion. The next saving throw that would cause exhaustion within 10 minutes is made with advantage.</p><p>Once you use this ability, you can’t use it again unless you finish a short rest. </p><p></p><p><strong>Army Tactics:</strong> When you successfully hit an opponent he can’t use his or her reaction to make attack rolls until the end of turn. </p><p></p><p><strong>Hathiyaar Military Training:</strong> You have proficiency with light armor, medium armor, chakram (1d6 slashing, light, thrown (range 30/120), keen – reroll “1” on damage roll) and urumi (1d6 slashing, finesse, reach).</p><p></p><p><strong>Chattigar Caste System: </strong>Hathiyaars are not permitted to follow a priestly or specific arcane paths. For that reason they cannot be clerics, sorcerers, warlocks and wizards. If someone takes levels from these classes and is exposed then she either loses her social status and demoted to Ajaati caste, or she is punished with the death penalty. </p><p></p><p><strong><span style="font-size: 15px">Sevak nayak</span></strong></p><p></p><p><strong>Ability Score Increase: </strong>Your Dexterity scores are increase by 1. Choose and increase one ability score by 2 or two ability scores by 1.</p><p></p><p><strong>Nayak skill:</strong> You gain proficiency in one skill of your choice.</p><p></p><p><strong>Sevak training: </strong></p><p>o You have bonus proficiency an artisan tool and land vehicles (elephants, camel, carts, etc). </p><p>o You have proficiency with light armor and short sword, short bow and chakram (1d6 slashing, light, thrown (range 30/120), keen – reroll “1” on dmg roll).</p><p>o If you are within 5’ with an ally, you can assist him as bonus action in order to disengage him from an opponent, moving him 5’ in an unoccupied space.</p><p></p><p><strong>Chattigar Caste System:</strong> Sevaks are not permitted to follow a priestly or specific arcane paths. For that reason they cannot be clerics, sorcerers, warlocks and wizards. If someone takes levels from these classes and is exposed then she either loses her social status and demoted to Ajaati caste, or she is punished with the death penalty. </p><p></p><p><strong><span style="font-size: 15px"></span></strong></p><p><strong><span style="font-size: 15px">Ajaati nayak</span></strong></p><p></p><p><strong>Ability Score Increase: </strong>Three abilities scores increase by 1, or one ability score increases by 2 and another ability score increases by 1.</p><p></p><p><strong>Nayak skill: </strong>You gain proficiency in one skill or tool of your choice.</p><p></p><p><strong>Manush adaptability: </strong>You gain one feat of your choice.</p><p></p><p><strong>Ajaati’s no-man’s land:</strong> The fame of your caste precedes you. As Ajaati the other Chattigar despise you, and even other cultures who have heard about Manush people eye you with suspicion. You have disadvantage to your Charisma checks against other people of your culture. Moreover, you have – 2 at your Charisma checks with people of other cultures who know about Manush and recognize you as one. </p><p></p><p><strong>Chattigar Caste System:</strong> Ajaati are not permitted to follow a priestly or specific arcane paths. For that reason they cannot be clerics, sorcerers, warlocks and wizards. However these Ajaati that choose to roam the continent, have not such restrictions.</p></blockquote><p></p>
[QUOTE="gweinel, post: 6973920, member: 2165"] In my homebrew world i don't have different races (elves, dwarves, etc), but different cultures which work exactly as races. One of these cultures is Chattigar, which is very strictly caste based. The higher caste, Aatma, is related with the spiritual guiding of Chattigar and most of its member are priests, wizards, sorcerers and warlocks. These have no class restriction. The second in hierarchy is the Hathiyaars who are the administrative and military leaders of the people. These follow a more martial path and are not permitted to become priests priests, wizards, sorcerers and warlocks (although they can follow other spellcasting classes like bards (especially valor), druids and paladins). The third caste are Sevaks and consist the vast majority of the Chattigar society. They are all the workers, farmers, soldiers, artisans, etc. Both males and females get a rigorously military training. They have the same class restriction as the Hathiyaars. The forth and last caste are the Ajaati, the outcasts. They don't have privileges and they are living at the outskirts of society. Many can't stand this harsh life and take the road living like nomads roaming the world (like Vistani). These have no class restriction, but they regarded worse than animals. What I want of you is to critique the power level of these traits. Are these too strong? Too weak? Too situational? Too ...anything that you does't like? Anyway, here is the cultural traits of Chattigar people. [B]Variant Chattigar Trait:[/B] Choose your caste: [B][SIZE=4]Aatma[/SIZE][/B] [B]Ability Score Increase: [/B]Your Charisma, Dexterity and Wisdom score increases by 1 [B]Nayak skill: [/B]You gain proficiency in Religion or Arcana skill [B]Masters of Creation, Masters of Destruction, Masters of Time:[/B] Your non cantrip divine healing spells heal one die more hit points, your non cantrip arcane damaging spells deal one die more damage and all your spells and the casting time of your rituals is 5 minutes instead of 10. [B][SIZE=4]Hathiyaar nayak[/SIZE][/B] [B]Ability Score Increase:[/B] Your Charisma score increases by 2 and Dexterity score is increases by 1 [B]Nayak skill:[/B] You gain proficiency in Persuasion skill [B]No fear under Hathiyaar rule: [/B]You have been raised as a leader and your skills in guiding the people in battle are unquestionable. Your mere presence inspires your comrades and your orders and shouts can rouse your friends even when their mind is tired or affected by spells. As a bonus action on your turn you can choose and rouse an ally within 60’ who can hear you. As a reaction he can reroll a failed mind affecting saving throw. Alternatively, as a bonus action you can choose and inspire an ally within 60’ who can hear you to overcome exhaustion. The next saving throw that would cause exhaustion within 10 minutes is made with advantage. Once you use this ability, you can’t use it again unless you finish a short rest. [B]Army Tactics:[/B] When you successfully hit an opponent he can’t use his or her reaction to make attack rolls until the end of turn. [B]Hathiyaar Military Training:[/B] You have proficiency with light armor, medium armor, chakram (1d6 slashing, light, thrown (range 30/120), keen – reroll “1” on damage roll) and urumi (1d6 slashing, finesse, reach). [B]Chattigar Caste System: [/B]Hathiyaars are not permitted to follow a priestly or specific arcane paths. For that reason they cannot be clerics, sorcerers, warlocks and wizards. If someone takes levels from these classes and is exposed then she either loses her social status and demoted to Ajaati caste, or she is punished with the death penalty. [B][SIZE=4]Sevak nayak[/SIZE][/B] [B]Ability Score Increase: [/B]Your Dexterity scores are increase by 1. Choose and increase one ability score by 2 or two ability scores by 1. [B]Nayak skill:[/B] You gain proficiency in one skill of your choice. [B]Sevak training: [/B] o You have bonus proficiency an artisan tool and land vehicles (elephants, camel, carts, etc). o You have proficiency with light armor and short sword, short bow and chakram (1d6 slashing, light, thrown (range 30/120), keen – reroll “1” on dmg roll). o If you are within 5’ with an ally, you can assist him as bonus action in order to disengage him from an opponent, moving him 5’ in an unoccupied space. [B]Chattigar Caste System:[/B] Sevaks are not permitted to follow a priestly or specific arcane paths. For that reason they cannot be clerics, sorcerers, warlocks and wizards. If someone takes levels from these classes and is exposed then she either loses her social status and demoted to Ajaati caste, or she is punished with the death penalty. [B][SIZE=4] Ajaati nayak[/SIZE][/B] [B]Ability Score Increase: [/B]Three abilities scores increase by 1, or one ability score increases by 2 and another ability score increases by 1. [B]Nayak skill: [/B]You gain proficiency in one skill or tool of your choice. [B]Manush adaptability: [/B]You gain one feat of your choice. [B]Ajaati’s no-man’s land:[/B] The fame of your caste precedes you. As Ajaati the other Chattigar despise you, and even other cultures who have heard about Manush people eye you with suspicion. You have disadvantage to your Charisma checks against other people of your culture. Moreover, you have – 2 at your Charisma checks with people of other cultures who know about Manush and recognize you as one. [B]Chattigar Caste System:[/B] Ajaati are not permitted to follow a priestly or specific arcane paths. For that reason they cannot be clerics, sorcerers, warlocks and wizards. However these Ajaati that choose to roam the continent, have not such restrictions. [/QUOTE]
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