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Community
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Please Critique My Epic Spell: Soulstrike
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<blockquote data-quote="DanMcS" data-source="post: 1778314" data-attributes="member: 6530"><p>Mechanical:</p><p>What is it, +10 per damage die size increase? To go from d6 to d10 is +20 DC; 50d10 is an average of 275 damage. +2 per additional die, with a base of 20d6 I guess, so +60 to go to 50 dice. That's 80 points of DC.</p><p></p><p>If you just cranked it up to d20s for an additional +20 DC, 20d20 is 210 damage for 40 DC points. You just cut 40 points off the DC, or you can sink them back into more dice and do 40d20 if you want for 420 damage.</p><p></p><p>Backlash: 10d6 (35 points of damage) is a tickle to a mage that could cast this, particularly if you have a cleric backing you up and have done basic epic level spells like long-duration constitution Fortification (though this might interact badly with the anti-magic shell, don't want to accidentally die when the antimagic goes off). Crank up the backlash damage and drop down the experience drain as much as you can.</p><p></p><p>Flavor: the magic-sucking sounds like a mitigator, but in practice it's costing you. I'm unsure about this one. I can't remember, does antimagic stop epic level spells? I'm pretty sure regular antimagic doesn't, but I'm unsure about antimagic from an epic source like this. If it does, then the antimagic shell is really a side effect defensive measure, and should be paid for. You might be able to cobble together a magic-draining backlash, though. Something like "this spell does 40d6 backlash to the caster; every 100,000 gp value of magical items or 10 levels of spells in effect within 20 feet reduces this by 1d6 as those items/spells are suppressed for 3 rounds."</p></blockquote><p></p>
[QUOTE="DanMcS, post: 1778314, member: 6530"] Mechanical: What is it, +10 per damage die size increase? To go from d6 to d10 is +20 DC; 50d10 is an average of 275 damage. +2 per additional die, with a base of 20d6 I guess, so +60 to go to 50 dice. That's 80 points of DC. If you just cranked it up to d20s for an additional +20 DC, 20d20 is 210 damage for 40 DC points. You just cut 40 points off the DC, or you can sink them back into more dice and do 40d20 if you want for 420 damage. Backlash: 10d6 (35 points of damage) is a tickle to a mage that could cast this, particularly if you have a cleric backing you up and have done basic epic level spells like long-duration constitution Fortification (though this might interact badly with the anti-magic shell, don't want to accidentally die when the antimagic goes off). Crank up the backlash damage and drop down the experience drain as much as you can. Flavor: the magic-sucking sounds like a mitigator, but in practice it's costing you. I'm unsure about this one. I can't remember, does antimagic stop epic level spells? I'm pretty sure regular antimagic doesn't, but I'm unsure about antimagic from an epic source like this. If it does, then the antimagic shell is really a side effect defensive measure, and should be paid for. You might be able to cobble together a magic-draining backlash, though. Something like "this spell does 40d6 backlash to the caster; every 100,000 gp value of magical items or 10 levels of spells in effect within 20 feet reduces this by 1d6 as those items/spells are suppressed for 3 rounds." [/QUOTE]
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Please Critique My Epic Spell: Soulstrike
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