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Please critique my firearm rules
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<blockquote data-quote="Leatherhead" data-source="post: 6393962" data-attributes="member: 53176"><p>A general rule of thumb, if gun rules are more cumbersome than crossbow rules, they are too cumbersome.</p><p>This is especially true of reloading and damage rules.</p><p></p><p>I would make reloading a bonus action, if I had to do it at all. Perhaps upping the tech level to copper-capped cartridges would ease things, it is the pseudo-industrial revolution after all.</p><p></p><p>As it stands, these guns (save for the rifles when used at extreme range) are unattractive options for PCs to use due to the one attack every other round rule. At level 4, most of the classes who do weapon attacks are already getting 2 a round, plus a possible bonus action attack. Also of note, they are simultaneously too good for NPCs of fractional CRs, and not good enough for any NPC with access to multi-attack (cr 1 and above)</p><p></p><p>I like the scatter rule as an aiming idea, but the extra damage should be related to being point blank next to the target, if you want to keep it.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6393962, member: 53176"] A general rule of thumb, if gun rules are more cumbersome than crossbow rules, they are too cumbersome. This is especially true of reloading and damage rules. I would make reloading a bonus action, if I had to do it at all. Perhaps upping the tech level to copper-capped cartridges would ease things, it is the pseudo-industrial revolution after all. As it stands, these guns (save for the rifles when used at extreme range) are unattractive options for PCs to use due to the one attack every other round rule. At level 4, most of the classes who do weapon attacks are already getting 2 a round, plus a possible bonus action attack. Also of note, they are simultaneously too good for NPCs of fractional CRs, and not good enough for any NPC with access to multi-attack (cr 1 and above) I like the scatter rule as an aiming idea, but the extra damage should be related to being point blank next to the target, if you want to keep it. [/QUOTE]
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