Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Please critique my firearm rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Andor" data-source="post: 6397742" data-attributes="member: 1879"><p>Not really the same speed. I've seen a man using a light crossbow put 9 quarrels into a target in 30 seconds. Armies using muzzle loaders thought 4 rounds a minute was good speed, crack troops might get 5. A heavy crossbow might be the same speed if you consider a hvy x-box to be a windlass operated arbelast. If you think a hvy x-bow only needs a goat's foot to span it, then it should still be faster than a muzzle loader. Probably about the same speed as a breechloading pre-cartidge gun though.</p><p></p><p></p><p></p><p>Don't get hysterical. The scatter mechanic is powerful but hardly game breaking. It can get ugly in the hands of a rogue however. I would probably add a line to the effect that the extra die is added <em>after</em> the dice are doubled by a crit however. </p><p></p><p>As for why you would ever need a melee weapon, because after you've fired it you have a club. </p><p></p><p>Still, it is very powerful, and a 6 second reload is impossibly fast for a muzzle loader. Also, are these supposed to be matchlocks? Wheel locks? Flint locks? </p><p></p><p>For sanities sake I'd probably assume flintlocks and add some rules. Reloading takes 3 actions, and while reloading your foes have advantage on melee attacks against you. Rifling should add one extra action to the loading time. If you want to make them as hazardous as the real thing then double ones (on disadvantage OR advantage) means the gun deals it's damage to the wielder and is useless untill repaired. - Well you kind of have that under the lethal heading, I missed that. But a critical miss is not a defined term, I'd call it out as rolling a one, or double ones.</p><p></p><p>Just my 2¢</p></blockquote><p></p>
[QUOTE="Andor, post: 6397742, member: 1879"] Not really the same speed. I've seen a man using a light crossbow put 9 quarrels into a target in 30 seconds. Armies using muzzle loaders thought 4 rounds a minute was good speed, crack troops might get 5. A heavy crossbow might be the same speed if you consider a hvy x-box to be a windlass operated arbelast. If you think a hvy x-bow only needs a goat's foot to span it, then it should still be faster than a muzzle loader. Probably about the same speed as a breechloading pre-cartidge gun though. Don't get hysterical. The scatter mechanic is powerful but hardly game breaking. It can get ugly in the hands of a rogue however. I would probably add a line to the effect that the extra die is added [i]after[/i] the dice are doubled by a crit however. As for why you would ever need a melee weapon, because after you've fired it you have a club. Still, it is very powerful, and a 6 second reload is impossibly fast for a muzzle loader. Also, are these supposed to be matchlocks? Wheel locks? Flint locks? For sanities sake I'd probably assume flintlocks and add some rules. Reloading takes 3 actions, and while reloading your foes have advantage on melee attacks against you. Rifling should add one extra action to the loading time. If you want to make them as hazardous as the real thing then double ones (on disadvantage OR advantage) means the gun deals it's damage to the wielder and is useless untill repaired. - Well you kind of have that under the lethal heading, I missed that. But a critical miss is not a defined term, I'd call it out as rolling a one, or double ones. Just my 2¢ [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Please critique my firearm rules
Top