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*Pathfinder & Starfinder
Please critique my low magic rules (Very Long)
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<blockquote data-quote="Sir Whiskers" data-source="post: 729471" data-attributes="member: 6941"><p>Just a quick 2 cents' worth:</p><p></p><p>Characters</p><p>You've given the players good stats (40 point build), and extra feats/skills, but severely limited their character options (race, alignment). Again, is this your intention? Does it fit the campaign theme? I don't see the extra feats and skill points as unbalancing - if you're just trying to give the players more effective characters without relying on magic, this works.</p><p></p><p>Magic</p><p>If I've read this correctly, the following types of spells are severely limited or eliminated altogether:</p><p>*movement enhancement</p><p>*planar</p><p>*resurrection</p><p>*law/chaos</p><p></p><p>This seems to primarily limit wizards/sorcerers to divination and damage type spells, with a few exeptions. Is this your intent?</p><p></p><p>Item Creation Feats</p><p>The feats seem reasonable, though I'd have to work up several characters to see if there are imbalances. I've always felt the normal system has too many feats for item creation, so combining several shouldn't matter much. If you're planning on a low-magic world, however, you'll want to place some limits on using these feats - power materials, higher xp/gp costs, etc. Otherwise, the players will fill up on their own stuff, regardless of how much (or little) you give out as treasure.</p><p></p><p></p><p>I'm curious - are you designing your campaign in this way because you've had a bad experience with players (pershap, over-twinking their characters, or playing less-than-heroic "heroes")? Or because of the overall theme of your campaign? Or just because your particular gaming group likes this style? </p><p></p><p>In general, I dislike changes that limit the player's options, within reason, and you've included a LOT of limits. But some of the spells you've banned can be badly abused, so I'm not prepared to suggest you've gone too far. It really depends on why you're making the changes and will your players enjoy themselves. </p><p></p><p>Again, just by 2 cents'...</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 729471, member: 6941"] Just a quick 2 cents' worth: Characters You've given the players good stats (40 point build), and extra feats/skills, but severely limited their character options (race, alignment). Again, is this your intention? Does it fit the campaign theme? I don't see the extra feats and skill points as unbalancing - if you're just trying to give the players more effective characters without relying on magic, this works. Magic If I've read this correctly, the following types of spells are severely limited or eliminated altogether: *movement enhancement *planar *resurrection *law/chaos This seems to primarily limit wizards/sorcerers to divination and damage type spells, with a few exeptions. Is this your intent? Item Creation Feats The feats seem reasonable, though I'd have to work up several characters to see if there are imbalances. I've always felt the normal system has too many feats for item creation, so combining several shouldn't matter much. If you're planning on a low-magic world, however, you'll want to place some limits on using these feats - power materials, higher xp/gp costs, etc. Otherwise, the players will fill up on their own stuff, regardless of how much (or little) you give out as treasure. I'm curious - are you designing your campaign in this way because you've had a bad experience with players (pershap, over-twinking their characters, or playing less-than-heroic "heroes")? Or because of the overall theme of your campaign? Or just because your particular gaming group likes this style? In general, I dislike changes that limit the player's options, within reason, and you've included a LOT of limits. But some of the spells you've banned can be badly abused, so I'm not prepared to suggest you've gone too far. It really depends on why you're making the changes and will your players enjoy themselves. Again, just by 2 cents'... [/QUOTE]
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Please critique my low magic rules (Very Long)
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