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*Pathfinder & Starfinder
Please critique this divine spellcaster/warrior PrC
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<blockquote data-quote="candidus_cogitens" data-source="post: 1256520" data-attributes="member: 770"><p>Thank you so much for your response!</p><p></p><p>1) I'm not entirely sure where Divine Vigor and Divine Armor come from originally. I got them from Gryphon's Book of 3rd Edition Feats. I believe Divine Vigor is a WotC feat, but I don't have all my books here to check. Divine Vigor uses a turning attempt to grant +10 movement and +2 Con for a number of minutes equal to your Cha modifier. It is a prerequisite feat for Divine Armor, which gives your body or armor a divine enhancement bonus to AC, equal to your Cha modifier. It only lasts a few rounds--but it is rather unclear, which makes me think it is probably not a feat from a reliable source. Maybe I should scrap that. </p><p></p><p>2) "Anima Projection" is a mistake. It should read "Rebuke Undead." (It was something I was toying with for a different PrC I was developing.)</p><p></p><p>3) Smite Ethereal is the equivalent (in my campaign setting) of Smite Good or maybe Smite Chaotic. It works the same way as the paladin's smite ability.</p><p></p><p>4) The two-bladed sword is unnecessary--agreed. But on the other hand, doesn't it add flavor by creating a highly unique favored weapon. It's actually not a very powerful ability, since the PC would have to have TWF to really make good use of it.</p><p></p><p>5) Rebuke Undead is there simply to indicate that your levels in the PrC stack with levels in your previous class.</p><p></p><p>6) Part of the idea behind the Bonemail thing is actually to weaken the class by creating a restriction. I don't want the Fist to be a Tank. The goal is to create a spellcaster who is also fairly skilled in combat ... without creating a monster. So, I tried to come up with a flavorful way of cancelling the medium and heavy armor proficiencies that the character will have gained from a fighter class.</p><p></p><p>7) The thought behind using the domain spells is that if you only give spellcasting level advancement every other level (like the War Priest), the value of having the spells is diminished, and you get a watered down cleric. I would rather give the cleric a few powerful spells than a full range of weak spells. There are those, I am aware, who do not share the philosophy that multiclassing a spellcaster creates a weak character. But I do think it weakens them, so I wanted to create a PrC that allows the character to branch out without becoming useless. I just hope I haven't given too much power in doing this.</p><p></p><p>I can see why the crunchy stuff may seem confusing, since much of it is unique to my campaign setting. A servant of the death god is very much in sync with being an ethereal slayer, because Shadow vs. Ethereal is the fundamental dualism of this fantasy world. It's supposed to echo the traditional Evil vs. Good dualism while at the same time creating more ambiguity, and allowing characters to play darker heroes without being truly sinister. </p><p></p><p>Does this help?</p></blockquote><p></p>
[QUOTE="candidus_cogitens, post: 1256520, member: 770"] Thank you so much for your response! 1) I'm not entirely sure where Divine Vigor and Divine Armor come from originally. I got them from Gryphon's Book of 3rd Edition Feats. I believe Divine Vigor is a WotC feat, but I don't have all my books here to check. Divine Vigor uses a turning attempt to grant +10 movement and +2 Con for a number of minutes equal to your Cha modifier. It is a prerequisite feat for Divine Armor, which gives your body or armor a divine enhancement bonus to AC, equal to your Cha modifier. It only lasts a few rounds--but it is rather unclear, which makes me think it is probably not a feat from a reliable source. Maybe I should scrap that. 2) "Anima Projection" is a mistake. It should read "Rebuke Undead." (It was something I was toying with for a different PrC I was developing.) 3) Smite Ethereal is the equivalent (in my campaign setting) of Smite Good or maybe Smite Chaotic. It works the same way as the paladin's smite ability. 4) The two-bladed sword is unnecessary--agreed. But on the other hand, doesn't it add flavor by creating a highly unique favored weapon. It's actually not a very powerful ability, since the PC would have to have TWF to really make good use of it. 5) Rebuke Undead is there simply to indicate that your levels in the PrC stack with levels in your previous class. 6) Part of the idea behind the Bonemail thing is actually to weaken the class by creating a restriction. I don't want the Fist to be a Tank. The goal is to create a spellcaster who is also fairly skilled in combat ... without creating a monster. So, I tried to come up with a flavorful way of cancelling the medium and heavy armor proficiencies that the character will have gained from a fighter class. 7) The thought behind using the domain spells is that if you only give spellcasting level advancement every other level (like the War Priest), the value of having the spells is diminished, and you get a watered down cleric. I would rather give the cleric a few powerful spells than a full range of weak spells. There are those, I am aware, who do not share the philosophy that multiclassing a spellcaster creates a weak character. But I do think it weakens them, so I wanted to create a PrC that allows the character to branch out without becoming useless. I just hope I haven't given too much power in doing this. I can see why the crunchy stuff may seem confusing, since much of it is unique to my campaign setting. A servant of the death god is very much in sync with being an ethereal slayer, because Shadow vs. Ethereal is the fundamental dualism of this fantasy world. It's supposed to echo the traditional Evil vs. Good dualism while at the same time creating more ambiguity, and allowing characters to play darker heroes without being truly sinister. Does this help? [/QUOTE]
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Please critique this divine spellcaster/warrior PrC
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