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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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<blockquote data-quote="liquid" data-source="post: 1619360" data-attributes="member: 20214"><p>GHOUL GOLEM</p><p>Hit Dice: 19d10 +30 (136 hp)</p><p>Initiative: +1</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 27 (-1 size, +2 Dex, +16 natural), touch 8,</p><p> flat-footed 25</p><p>Base Attack/Grapple: +12/+28</p><p>Attack: Gauntlet +12 (3d6 +11)</p><p>Full Attack: Gauntlet +12 (3d6 +11) and 1 slam +12 (2d10 +11)</p><p>Space/Reach: 10 ft. \ 10ft.</p><p>Special Attacks: Breath Weapon</p><p>Special Qualities: Construct traits, damage reduction 10/silver, Darkvision 60 ft., immunity to magic, low-light vision, corpse battery, regeneration 10</p><p>Saves: Fort +6, Ref +5, Will +6</p><p>Abilities: Str 33, Dex 15, Con -, Int -, Wis 10, Cha 1</p><p>Skills: -</p><p>Feats: - </p><p>Environment: Any</p><p>Organization: Solitary or gang (2-4)</p><p>Challenge Rating:</p><p>Treasure: None</p><p>Alignment: Always Neutral</p><p>Advancement: 19-24 HD (Large); 25-54 HD (Huge)</p><p>Level Adjustment: -</p><p></p><p>This creature appears to be an oversized flesh golem if it wasn’t for the large gauntlet on his wrist and the undead corpse strapped to its’ back.</p><p></p><p>The Ghoul Golem was constructed using some of the vilest experimental surgery known. Just the will and immoral attitude of someone capable to create such a monstrosity should be enough not to tangle with it.</p><p> The ghoul golem stands just over 11 feet tall, with muscles rippling all over its’ body. Some muscles on the golems’ body are exposed and covered in armor, while other portions are just bare skin which is a grey, decomposing color.</p><p></p><p>Breath Weapon: Necrotic Gas 20 ft. cone Fort Save DC 23, 3d6 Con initial, 1d6 Con secondary. Gas causes the flesh to rot and produce rot grubs within 1 day if not treated. Heal check DC 17.</p><p>Gauntlet: Any large melee weapon grafted to the arm of the creature. Common weapons are polearm blades along the forearm, battle axes, daggers for fingers and spikes around the entire hand, and that’s just on one appendage</p><p>Corpse Battery: The harness that fits onto the back of the creature allows it to use its’ breath weapon so many times in a day and whether its’ regeneration is active or not. Elimination of the corpse battery is definite elimination of the creature.</p></blockquote><p></p>
[QUOTE="liquid, post: 1619360, member: 20214"] GHOUL GOLEM Hit Dice: 19d10 +30 (136 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 27 (-1 size, +2 Dex, +16 natural), touch 8, flat-footed 25 Base Attack/Grapple: +12/+28 Attack: Gauntlet +12 (3d6 +11) Full Attack: Gauntlet +12 (3d6 +11) and 1 slam +12 (2d10 +11) Space/Reach: 10 ft. \ 10ft. Special Attacks: Breath Weapon Special Qualities: Construct traits, damage reduction 10/silver, Darkvision 60 ft., immunity to magic, low-light vision, corpse battery, regeneration 10 Saves: Fort +6, Ref +5, Will +6 Abilities: Str 33, Dex 15, Con -, Int -, Wis 10, Cha 1 Skills: - Feats: - Environment: Any Organization: Solitary or gang (2-4) Challenge Rating: Treasure: None Alignment: Always Neutral Advancement: 19-24 HD (Large); 25-54 HD (Huge) Level Adjustment: - This creature appears to be an oversized flesh golem if it wasn’t for the large gauntlet on his wrist and the undead corpse strapped to its’ back. The Ghoul Golem was constructed using some of the vilest experimental surgery known. Just the will and immoral attitude of someone capable to create such a monstrosity should be enough not to tangle with it. The ghoul golem stands just over 11 feet tall, with muscles rippling all over its’ body. Some muscles on the golems’ body are exposed and covered in armor, while other portions are just bare skin which is a grey, decomposing color. Breath Weapon: Necrotic Gas 20 ft. cone Fort Save DC 23, 3d6 Con initial, 1d6 Con secondary. Gas causes the flesh to rot and produce rot grubs within 1 day if not treated. Heal check DC 17. Gauntlet: Any large melee weapon grafted to the arm of the creature. Common weapons are polearm blades along the forearm, battle axes, daggers for fingers and spikes around the entire hand, and that’s just on one appendage Corpse Battery: The harness that fits onto the back of the creature allows it to use its’ breath weapon so many times in a day and whether its’ regeneration is active or not. Elimination of the corpse battery is definite elimination of the creature. [/QUOTE]
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