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Please critique this spell - Teleport Other
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<blockquote data-quote="Hawken" data-source="post: 1760763" data-attributes="member: 23619"><p>Why is it called Baleful? Why not Teleport Others or Mass Teleport? What is so Baleful about it, aside from the potential to teleport unwilling subjects? </p><p></p><p>It should also have a Somatic component as well, if not a material component too. A spell like this does a lot more than Teleport, so there should be more to the casting process. That said, casting time should probably be increased as well. Perhaps making it a Move action or 1 round casting time.</p><p></p><p>Range should probably be Short (25' + 5'/2 levels). At Medium range, this kind of spell would make any wizard the ultimate kidnapper/assassin. It would make evil wizards even more deadly and give a migraine to the DM for the speed at which the PCs could 'zap' bad guys into a watery, fiery or otherwise hideous death (teleporting them straight up 50 miles or so, so that they take maybe 20D6 damage or so burning up on re-entry into the atmosphere, while suffocating from lack of breathable oxygen for however many rounds it takes them to get below 10,000 feet, then a measly 20D6 for falling damage when they hit the ground). </p><p></p><p>If anyone is going to suffer something like that, they should at least see it coming. Maybe make beams shoot out from the caster as a Ranged Touch attack and if they get hit, then "<em>Bamf!</em>" They're gone! Of course, if you do it that way, then change the saving throw to None. </p><p></p><p>I agree with Happy Funball that the destination must be safe and a location known very well by the caster. </p><p></p><p>It may be weaker in some ways than Maze but it also has the potential to be a mass version of Imprisonment (9th level spell), so I think some more work needs to be done on this.</p></blockquote><p></p>
[QUOTE="Hawken, post: 1760763, member: 23619"] Why is it called Baleful? Why not Teleport Others or Mass Teleport? What is so Baleful about it, aside from the potential to teleport unwilling subjects? It should also have a Somatic component as well, if not a material component too. A spell like this does a lot more than Teleport, so there should be more to the casting process. That said, casting time should probably be increased as well. Perhaps making it a Move action or 1 round casting time. Range should probably be Short (25' + 5'/2 levels). At Medium range, this kind of spell would make any wizard the ultimate kidnapper/assassin. It would make evil wizards even more deadly and give a migraine to the DM for the speed at which the PCs could 'zap' bad guys into a watery, fiery or otherwise hideous death (teleporting them straight up 50 miles or so, so that they take maybe 20D6 damage or so burning up on re-entry into the atmosphere, while suffocating from lack of breathable oxygen for however many rounds it takes them to get below 10,000 feet, then a measly 20D6 for falling damage when they hit the ground). If anyone is going to suffer something like that, they should at least see it coming. Maybe make beams shoot out from the caster as a Ranged Touch attack and if they get hit, then "[I]Bamf![/I]" They're gone! Of course, if you do it that way, then change the saving throw to None. I agree with Happy Funball that the destination must be safe and a location known very well by the caster. It may be weaker in some ways than Maze but it also has the potential to be a mass version of Imprisonment (9th level spell), so I think some more work needs to be done on this. [/QUOTE]
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Please critique this spell - Teleport Other
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