Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Please cure my 4e illiteracy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 4623055" data-attributes="member: 48965"><p>Actually I think the reason many people "read" it that way is because the example on pg. 42 does it that way and the instructions under "Cast the Action as a Check" where using easy(10), moderate(15) and hard(20) + 1/2 level... is just a roundabout and more exact way of using the table in the "changing DC's by level" assumption. I haven't been able to find an example where the table is ever used in a different way. Personally I have a 2 main problems with page 42...</p><p> </p><p> 1. There are set DC's independent of level in the 4e PHB and parts of the DMG... yet pg. 42 which creates dynamic difficulties that scale with level is also used, this creates a disparity in that you get naturally better in some things while doing off the cuff actions actually gets harder as you progress in relation to those specific things that are set.</p><p> </p><p> 2. Page 42 tells you how to create a stunt but gives no examples or guidelines on how to balance anything outside of damage. So how does it affect the game when you go by these ad-hoc DC's but your players are looking to do more than damage? How does that ipact the balance of the game?</p><p></p><p></p><p></p><p>Malraux, I'm curious do you ever use the DC's in the PHB or do you only use page 42? If you use both how do you reconcile the fact that a PC of 10th level only needs to roll a 20 or higher to identify the name, type, keywords & powers of a monster he's never seen before but has to roll a 21 or higher to find his way from being lost...regardless of the fact that 5 levels previous he still had to roll a 20 to identify the monster but only had to roll a 17 in order to avoid getting lost. One has gotten easier and the other harder... both objectively and in relation to each other. Honestly this causes a bizarro world reaction in me when I look at it. And I'm wondering how others reconcile this weirdness.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4623055, member: 48965"] Actually I think the reason many people "read" it that way is because the example on pg. 42 does it that way and the instructions under "Cast the Action as a Check" where using easy(10), moderate(15) and hard(20) + 1/2 level... is just a roundabout and more exact way of using the table in the "changing DC's by level" assumption. I haven't been able to find an example where the table is ever used in a different way. Personally I have a 2 main problems with page 42... 1. There are set DC's independent of level in the 4e PHB and parts of the DMG... yet pg. 42 which creates dynamic difficulties that scale with level is also used, this creates a disparity in that you get naturally better in some things while doing off the cuff actions actually gets harder as you progress in relation to those specific things that are set. 2. Page 42 tells you how to create a stunt but gives no examples or guidelines on how to balance anything outside of damage. So how does it affect the game when you go by these ad-hoc DC's but your players are looking to do more than damage? How does that ipact the balance of the game? Malraux, I'm curious do you ever use the DC's in the PHB or do you only use page 42? If you use both how do you reconcile the fact that a PC of 10th level only needs to roll a 20 or higher to identify the name, type, keywords & powers of a monster he's never seen before but has to roll a 21 or higher to find his way from being lost...regardless of the fact that 5 levels previous he still had to roll a 20 to identify the monster but only had to roll a 17 in order to avoid getting lost. One has gotten easier and the other harder... both objectively and in relation to each other. Honestly this causes a bizarro world reaction in me when I look at it. And I'm wondering how others reconcile this weirdness. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Please cure my 4e illiteracy
Top