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Please define a couple of common terms I see used on here
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<blockquote data-quote="Andor" data-source="post: 6467039" data-attributes="member: 1879"><p>You are conflating painful and deadly. The two qualities are unrelated. A migraine headache is cripplingly painful but cannot kill you directly. Likewise in the real world I could (if I had the will and stupidity) hold my hand over a torch flame for an hour without dying (then and there, I'm quite likely to die later from infection or fluid loss, things D&D does not model well,) whereas a D&D character would take 1d4 a round and die within a minute unless at mid to high level. A real world person can probably survive in a burning room at least as long as most D&D characters from a damage stand point. OTOH we will suffer long term potentially fatal after effects of which the character need not concern himself. That these differences in the way the real world burn damage functions vs the way D&D models it should mean that the levels of perceived pain should differ is not an apparent consequence to me. </p><p></p><p>I have no intention to start another HP thread, but honestly I see no justification, at all, for the notion that damage = pain. You may as well say that a D&D rose bush can deal thorn damage and therefore smells of pain, rather than roses.</p><p></p><p></p><p></p><p>This is only true the <u>second</u> time the characters do it. The first time is driven purely by meta-game expectations of the GMs actions.</p><p></p><p></p><p></p><p>Good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> That always drove me nuts as a player.</p></blockquote><p></p>
[QUOTE="Andor, post: 6467039, member: 1879"] You are conflating painful and deadly. The two qualities are unrelated. A migraine headache is cripplingly painful but cannot kill you directly. Likewise in the real world I could (if I had the will and stupidity) hold my hand over a torch flame for an hour without dying (then and there, I'm quite likely to die later from infection or fluid loss, things D&D does not model well,) whereas a D&D character would take 1d4 a round and die within a minute unless at mid to high level. A real world person can probably survive in a burning room at least as long as most D&D characters from a damage stand point. OTOH we will suffer long term potentially fatal after effects of which the character need not concern himself. That these differences in the way the real world burn damage functions vs the way D&D models it should mean that the levels of perceived pain should differ is not an apparent consequence to me. I have no intention to start another HP thread, but honestly I see no justification, at all, for the notion that damage = pain. You may as well say that a D&D rose bush can deal thorn damage and therefore smells of pain, rather than roses. This is only true the [u]second[/u] time the characters do it. The first time is driven purely by meta-game expectations of the GMs actions. Good. :D That always drove me nuts as a player. [/QUOTE]
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