Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Please define 'swingy'
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 5060469" data-attributes="member: 66434"><p>IMHO swingy combat means more danger and excitement. There is nothing worse than being at the mid point of a combat and realizing it as such. </p><p> </p><p>If a fight feels like it has a defined beginning, middle, and end then it is predictable and thus less exciting. The excitement from a fast paced combat knowing that at any given moment it might end for better or worse is more satisfying. For related reasons it is why I find round by round initiative more exciting than turn based. Turn based initiative makes me feel like I just took a number in line at the post office. I can see who is ahead of me and behind me in line and we all wait patiently to act in our appointed turn. Yawn. </p><p> </p><p>Swingy is chaos and confusion, uncertainty and excitement. The bloodied condition brings the explicit definition of the halfway point that much more to the forefront. </p><p> </p><p>I don't mind the occasional battle being over in the blink of an eye due to either good/poor planning, luck, or a combination of both. I don't feature combat in my game as a time filler. Combat is the means to an end and a short exciting combat feels more satisfying than one drawn out expressly for the purpose of everyone getting to flex and show off cool moves.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5060469, member: 66434"] IMHO swingy combat means more danger and excitement. There is nothing worse than being at the mid point of a combat and realizing it as such. If a fight feels like it has a defined beginning, middle, and end then it is predictable and thus less exciting. The excitement from a fast paced combat knowing that at any given moment it might end for better or worse is more satisfying. For related reasons it is why I find round by round initiative more exciting than turn based. Turn based initiative makes me feel like I just took a number in line at the post office. I can see who is ahead of me and behind me in line and we all wait patiently to act in our appointed turn. Yawn. Swingy is chaos and confusion, uncertainty and excitement. The bloodied condition brings the explicit definition of the halfway point that much more to the forefront. I don't mind the occasional battle being over in the blink of an eye due to either good/poor planning, luck, or a combination of both. I don't feature combat in my game as a time filler. Combat is the means to an end and a short exciting combat feels more satisfying than one drawn out expressly for the purpose of everyone getting to flex and show off cool moves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Please define 'swingy'
Top