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Please define 'swingy'
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<blockquote data-quote="Fanaelialae" data-source="post: 5060946" data-attributes="member: 53980"><p>I'd hazard to say that the "Swingy" game is actually being less swingy than the "Non-swingy" game in that case. I'm not certain what you mean by defensive swing though.</p><p></p><p>If you mean that both opponents prepare all their defensive buffs and whatnot, and that therefore combat drags because neither team can harm the other, I'd say that you're using the elements inherent in the Swingy game to make it less swingy. </p><p></p><p>One way that prep can help you is by making the system less swingy for your side (casting Death Ward before fighting a necromancer). Another way is try to swing factors in your own favor (luring the dragon into the aforementioned tiger pit).</p><p></p><p>In the (IME) unusual scenario where both sides have the foresight and resources to make things less swingy, the result is unsurprisingly a less swingy encounter.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5060946, member: 53980"] I'd hazard to say that the "Swingy" game is actually being less swingy than the "Non-swingy" game in that case. I'm not certain what you mean by defensive swing though. If you mean that both opponents prepare all their defensive buffs and whatnot, and that therefore combat drags because neither team can harm the other, I'd say that you're using the elements inherent in the Swingy game to make it less swingy. One way that prep can help you is by making the system less swingy for your side (casting Death Ward before fighting a necromancer). Another way is try to swing factors in your own favor (luring the dragon into the aforementioned tiger pit). In the (IME) unusual scenario where both sides have the foresight and resources to make things less swingy, the result is unsurprisingly a less swingy encounter. [/QUOTE]
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