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Please define 'swingy'
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<blockquote data-quote="ExploderWizard" data-source="post: 5061446" data-attributes="member: 66434"><p>The law of averages will probably kill every adventurer sooner or later for sure. That is how we can say that we have beaten the odds when we do survive. </p><p> </p><p>If the odds are stacked toward survival and you survive then what have you proven, that you are average? Congrats average Joe, you survived when you should have. </p><p> </p><p>As far as planning and skill is concerned no matter how dangerous or swingy combat gets, good planning can always remain useful. In fact , the deadlier combat actually is the more planning matters. </p><p> </p><p>Part of planning and skill involves knowing not only <em>how </em>best to engage the enemy but <em>if </em>such activity is a wise course under present circumstances in the first place. </p><p> </p><p>This sort of skill is only useful if there is meaningful player choice. A DM dropping players into a meatgrinder gauntlet with few options other than fighting will severely limit the effect actual player skill has on the outcome of events. If this is the style of game being run then swingy/deadly combat will naturally result in a lot of dead PC's.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5061446, member: 66434"] The law of averages will probably kill every adventurer sooner or later for sure. That is how we can say that we have beaten the odds when we do survive. If the odds are stacked toward survival and you survive then what have you proven, that you are average? Congrats average Joe, you survived when you should have. As far as planning and skill is concerned no matter how dangerous or swingy combat gets, good planning can always remain useful. In fact , the deadlier combat actually is the more planning matters. Part of planning and skill involves knowing not only [I]how [/I]best to engage the enemy but [I]if [/I]such activity is a wise course under present circumstances in the first place. This sort of skill is only useful if there is meaningful player choice. A DM dropping players into a meatgrinder gauntlet with few options other than fighting will severely limit the effect actual player skill has on the outcome of events. If this is the style of game being run then swingy/deadly combat will naturally result in a lot of dead PC's. [/QUOTE]
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